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PhysicsSetup.ini
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PhysicsSetup.ini
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[/Script/Engine.PhysicsSettings]
DefaultGravityZ=-980.000000
DefaultTerminalVelocity=4000.000000
DefaultFluidFriction=0.300000
bEnableAsyncScene=False
bEnable2DPhysics=False
LockedAxis=None
FrictionCombineMode=Average
MaxDepenetrationVelocity=0.000000
MaxPhysicsDeltaTime=0.033333
bSubstepping=False
MaxSubstepDeltaTime=0.016667
MaxSubsteps=6
SyncSceneSmoothingFactor=0.000000
AsyncSceneSmoothingFactor=0.990000
InitialAverageFrameRate=0.016667
PhysicalSurfaces=(Type=SurfaceType1,Name="Dirt")
PhysicalSurfaces=(Type=SurfaceType2,Name="Rock")
PhysicalSurfaces=(Type=SurfaceType3,Name="Sand")
PhysicalSurfaces=(Type=SurfaceType4,Name="Water")
PhysicalSurfaces=(Type=SurfaceType5,Name="Glass")
PhysicalSurfaces=(Type=SurfaceType6,Name="Cloth")
PhysicalSurfaces=(Type=SurfaceType7,Name="Metal")
PhysicalSurfaces=(Type=SurfaceType8,Name="Wood")
PhysicalSurfaces=(Type=SurfaceType9,Name="Grass")
PhysicalSurfaces=(Type=SurfaceType10,Name="Carpet")
PhysicalSurfaces=(Type=SurfaceType11,Name="Concrete")
PhysicalSurfaces=(Type=SurfaceType12,Name="Snow")
PhysicalSurfaces=(Type=SurfaceType13,Name="Tile")
PhysicalSurfaces=(Type=SurfaceType14,Name="Asphalt")
PhysicalSurfaces=(Type=SurfaceType15,Name="Brick")
PhysicalSurfaces=(Type=SurfaceType16,Name="Cardboard")
PhysicalSurfaces=(Type=SurfaceType17,Name="Clay")
PhysicalSurfaces=(Type=SurfaceType18,Name="Plastic")
PhysicalSurfaces=(Type=SurfaceType19,Name="Electronics")
PhysicalSurfaces=(Type=SurfaceType20,Name="Sheetrock")
PhysicalSurfaces=(Type=SurfaceType21,Name="Plaster")
PhysicalSurfaces=(Type=SurfaceType22,Name="Leaves")
PhysicalSurfaces=(Type=SurfaceType23,Name="Blood")
PhysicalSurfaces=(Type=SurfaceType24,Name="DemoLaser")
PhysicalSurfaces=(Type=SurfaceType25,Name="DemoPlasma")
PhysicalSurfaces=(Type=SurfaceType26,Name="DemoExplosion")