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graphics.go
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graphics.go
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package chart
import (
"fmt"
"image/color"
"math"
)
// MinimalGraphics is the interface any graphics driver must implement,
// so that he can fall back to the generic routines for the higher level
// outputs.
type MinimalGraphics interface {
Background() (r, g, b, a uint8) // Color of background
FontMetrics(font Font) (fw float32, fh int, mono bool) // Return fontwidth and -height in pixel
TextLen(t string, font Font) int // Length=width of t in screen units if set on font
Line(x0, y0, x1, y1 int, style Style) // Draw line from (x0,y0) to (x1,y1)
Text(x, y int, t string, align string, rot int, f Font) // Put t at (x,y) rotated by rot aligned [[tcb]][lcr]
}
// BasicGraphics is an interface of the most basic graphic primitives.
// Any type which implements BasicGraphics can use generic implementations
// of the Graphics methods.
type BasicGraphics interface {
MinimalGraphics
Symbol(x, y int, style Style) // Put symbol s at (x,y)
Rect(x, y, w, h int, style Style) // Draw (w x h) rectangle at (x,y)
Wedge(x, y, ro, ri int, phi, psi float64, style Style) // Wedge
Path(x, y []int, style Style) // Path of straight lines
Options() PlotOptions // access to current PlotOptions
}
// Graphics is the interface all chart drivers have to implement
type Graphics interface {
BasicGraphics
Dimensions() (int, int) // character-width / height
Begin() // start of chart drawing
End() // Done, cleanup
// All stuff is preprocessed: sanitized, clipped, strings formated, integer coords,
// screen coordinates,
XAxis(xr Range, ys, yms int, options PlotOptions) // Draw x axis xr at screen position ys (and yms if mirrored)
YAxis(yr Range, xs, xms int, options PlotOptions) // Same for y axis.
Scatter(points []EPoint, plotstyle PlotStyle, style Style) // Points, Lines and Line+Points
Boxes(boxes []Box, width int, style Style) // Boxplots
Bars(bars []Barinfo, style Style) // any type of histogram/bars
Rings(wedeges []Wedgeinfo, x, y, ro, ri int) // Pie/ring diagram elements
Key(x, y int, key Key, options PlotOptions) // place key at x,y
}
// Barinfo describes a rectangular bar (e.g. in a histogram or a bar plot).
type Barinfo struct {
x, y int // (x,y) of top left corner;
w, h int // width and heigt
t, tp string // label text and text position '[oi][tblr]' or 'c'
f Font // font of text
}
// Wedgeinfo describes a wedge in a pie chart.
type Wedgeinfo struct {
Phi, Psi float64 // Start and ende of wedge. Fuill circle if |phi-psi| > 4pi
Text, Tp string // label text and text position: [ico]
Style Style // style of this wedge
Font Font // font of text
Shift int // Highlighting of wedge
}
// GenericTextLen tries to determine the width in pixel of t if rendered into mg in using font.
func GenericTextLen(mg MinimalGraphics, t string, font Font) (width int) {
// TODO: how handle newlines? same way like Text does
fw, _, mono := mg.FontMetrics(font)
if mono {
for _ = range t {
width++
}
width = int(float32(width)*fw + 0.5)
} else {
var length float32
for _, r := range t {
if w, ok := CharacterWidth[int(r)]; ok {
length += w
} else {
length += 20 // save above average
}
}
length /= averageCharacterWidth
length *= fw
width = int(length + 0.5)
}
return
}
// SanitizeRect returns the top left corner and the positive width and height of the
// given (possibly unsanitized) rectangle taking into account the line width r.
func SanitizeRect(x, y, w, h, r int) (int, int, int, int) {
if w < 0 {
x += w
w = -w
}
if h < 0 {
y += h
h = -h
}
d := (imax(1, r) - 1) / 2
// TODO: what if w-2D <= 0 ?
return x + d, y + d, w - 2*d, h - 2*d
}
// GenericRect draws a rectangle of size w x h at (x,y). Drawing is done
// by simple lines only.
func GenericRect(mg MinimalGraphics, x, y, w, h int, style Style) {
x, y, w, h = SanitizeRect(x, y, w, h, style.LineWidth)
if style.FillColor != nil {
fs := Style{LineWidth: 1, LineColor: style.FillColor, LineStyle: SolidLine}
for i := 1; i < h; i++ {
mg.Line(x+1, y+i, x+w-1, y+i, fs)
}
}
mg.Line(x, y, x+w, y, style)
mg.Line(x+w, y, x+w, y+h, style)
mg.Line(x+w, y+h, x, y+h, style)
mg.Line(x, y+h, x, y, style)
}
// GenericPath is the incomplete implementation of a list of points
// connected by straight lines. Incomplete: Dashed lines won't work properly.
func GenericPath(mg MinimalGraphics, x, y []int, style Style) {
n := imin(len(x), len(y))
for i := 1; i < n; i++ {
mg.Line(x[i-1], y[i-1], x[i], y[i], style)
}
}
func drawXTics(bg BasicGraphics, rng Range, y, ym, ticLen int, options PlotOptions) {
xe := rng.Data2Screen(rng.Max)
// Grid below tics
if rng.TicSetting.Grid > GridOff {
for ticcnt, tic := range rng.Tics {
x := rng.Data2Screen(tic.Pos)
if ticcnt >= 0 && ticcnt <= len(rng.Tics)-1 && rng.TicSetting.Grid == GridLines {
// fmt.Printf("Gridline at x=%d\n", x)
bg.Line(x, y-1, x, ym+1, elementStyle(options, GridLineElement))
} else if rng.TicSetting.Grid == GridBlocks {
if ticcnt%2 == 1 {
x0 := rng.Data2Screen(rng.Tics[ticcnt-1].Pos)
bg.Rect(x0, ym, x-x0, y-ym, elementStyle(options, GridBlockElement))
} else if ticcnt == len(rng.Tics)-1 && x < xe-1 {
bg.Rect(x, ym, xe-x, y-ym, elementStyle(options, GridBlockElement))
}
}
}
}
// Tics on top
ticstyle := elementStyle(options, MajorTicElement)
ticfont := ticstyle.Font
for _, tic := range rng.Tics {
x := rng.Data2Screen(tic.Pos)
lx := rng.Data2Screen(tic.LabelPos)
// Tics
switch rng.TicSetting.Tics {
case 0:
bg.Line(x, y-ticLen, x, y+ticLen, ticstyle)
case 1:
bg.Line(x, y-ticLen, x, y, ticstyle)
case 2:
bg.Line(x, y, x, y+ticLen, ticstyle)
default:
}
// Mirrored Tics
if rng.TicSetting.Mirror >= 2 {
switch rng.TicSetting.Tics {
case 0:
bg.Line(x, ym-ticLen, x, ym+ticLen, ticstyle)
case 1:
bg.Line(x, ym, x, ym+ticLen, ticstyle)
case 2:
bg.Line(x, ym-ticLen, x, ym, ticstyle)
default:
}
}
if !rng.TicSetting.HideLabels {
// Tic-Label
if rng.Time && tic.Align == -1 {
bg.Line(x, y+ticLen, x, y+2*ticLen, ticstyle)
bg.Text(lx, y+2*ticLen, tic.Label, "tl", 0, ticfont)
} else {
bg.Text(lx, y+2*ticLen, tic.Label, "tc", 0, ticfont)
}
}
}
}
// GenericXAxis draws the x-axis with range rng solely by graphic primitives of bg.
// The x-axis is drawn at y on the screen and the mirrored x-axis is drawn at ym.
func GenericXAxis(bg BasicGraphics, rng Range, y, ym int, options PlotOptions) {
_, fontheight, _ := bg.FontMetrics(elementStyle(options, MajorTicElement).Font)
var ticLen int = 0
if !rng.TicSetting.Hide {
ticLen = imin(12, imax(4, fontheight/2))
}
xa, xe := rng.Data2Screen(rng.Min), rng.Data2Screen(rng.Max)
// Axis label and range limits
aly := y + 2*ticLen
if !rng.TicSetting.Hide {
aly += (3 * fontheight) / 2
}
if rng.ShowLimits {
font := elementStyle(options, RangeLimitElement).Font
if rng.Time {
bg.Text(xa, aly, rng.TMin.Format("2006-01-02 15:04:05"), "tl", 0, font)
bg.Text(xe, aly, rng.TMax.Format("2006-01-02 15:04:05"), "tr", 0, font)
} else {
bg.Text(xa, aly, fmt.Sprintf("%g", rng.Min), "tl", 0, font)
bg.Text(xe, aly, fmt.Sprintf("%g", rng.Max), "tr", 0, font)
}
}
if rng.Label != "" { // draw label _after_ (=over) range limits
font := elementStyle(options, MajorAxisElement).Font
bg.Text((xa+xe)/2, aly, " "+rng.Label+" ", "tc", 0, font)
}
// Tics and Grid
if !rng.TicSetting.Hide {
drawXTics(bg, rng, y, ym, ticLen, options)
}
// Axis itself, mirrord axis and zero
bg.Line(xa, y, xe, y, elementStyle(options, MajorAxisElement))
if rng.TicSetting.Mirror >= 1 {
bg.Line(xa, ym, xe, ym, elementStyle(options, MinorAxisElement))
}
if rng.ShowZero && rng.Min < 0 && rng.Max > 0 {
z := rng.Data2Screen(0)
bg.Line(z, y, z, ym, elementStyle(options, ZeroAxisElement))
}
}
func drawYTics(bg BasicGraphics, rng Range, x, xm, ticLen int, options PlotOptions) {
ye := rng.Data2Screen(rng.Max)
// Grid below tics
if rng.TicSetting.Grid > GridOff {
for ticcnt, tic := range rng.Tics {
y := rng.Data2Screen(tic.Pos)
if rng.TicSetting.Grid == GridLines {
if ticcnt > 0 && ticcnt < len(rng.Tics)-1 {
// fmt.Printf("Gridline at x=%d\n", x)
bg.Line(x+1, y, xm-1, y, elementStyle(options, GridLineElement))
}
} else if rng.TicSetting.Grid == GridBlocks {
if ticcnt%2 == 1 {
y0 := rng.Data2Screen(rng.Tics[ticcnt-1].Pos)
bg.Rect(x, y0, xm-x, y-y0, elementStyle(options, GridBlockElement))
} else if ticcnt == len(rng.Tics)-1 && y > ye+1 {
bg.Rect(x, ye, xm-x, y-ye, elementStyle(options, GridBlockElement))
}
}
}
}
// Tics on top
ticstyle := elementStyle(options, MajorTicElement)
ticfont := ticstyle.Font
for _, tic := range rng.Tics {
y := rng.Data2Screen(tic.Pos)
ly := rng.Data2Screen(tic.LabelPos)
// Tics
switch rng.TicSetting.Tics {
case 0:
bg.Line(x-ticLen, y, x+ticLen, y, ticstyle)
case 1:
bg.Line(x, y, x+ticLen, y, ticstyle)
case 2:
bg.Line(x-ticLen, y, x, y, ticstyle)
default:
}
// Mirrored tics
if rng.TicSetting.Mirror >= 2 {
switch rng.TicSetting.Tics {
case 0:
bg.Line(xm-ticLen, y, xm+ticLen, y, ticstyle)
case 1:
bg.Line(xm-ticLen, y, xm, y, ticstyle)
case 2:
bg.Line(xm, y, xm+ticLen, y, ticstyle)
default:
}
}
if !rng.TicSetting.HideLabels {
// Label
if rng.Time && tic.Align == 0 { // centered tic
bg.Line(x-2*ticLen, y, x+ticLen, y, ticstyle)
bg.Text(x-ticLen, ly, tic.Label, "cr", 0, ticfont)
} else {
bg.Text(x-2*ticLen, ly, tic.Label, "cr", 0, ticfont)
}
}
}
}
// GenericYAxis draws the y-axis with the range rng solely by graphic primitives of bg.
// The y.axis and the mirrord y-axis are drawn at x and ym respectively.
func GenericYAxis(bg BasicGraphics, rng Range, x, xm int, options PlotOptions) {
font := elementStyle(options, MajorAxisElement).Font
_, fontheight, _ := bg.FontMetrics(font)
var ticLen int = 0
if !rng.TicSetting.Hide {
ticLen = imin(10, imax(4, fontheight/2))
}
ya, ye := rng.Data2Screen(rng.Min), rng.Data2Screen(rng.Max)
// Label and axis ranges
alx := 2 * fontheight
if rng.ShowLimits {
/* TODO
st := bg.Style("rangelimit")
if rng.Time {
bg.Text(xa, aly, rng.TMin.Format("2006-01-02 15:04:05"), "tl", 0, st)
bg.Text(xe, aly, rng.TMax.Format("2006-01-02 15:04:05"), "tr", 0, st)
} else {
bg.Text(xa, aly, fmt.Sprintf("%g", rng.Min), "tl", 0, st)
bg.Text(xe, aly, fmt.Sprintf("%g", rng.Max), "tr", 0, st)
}
*/
}
if rng.Label != "" {
y := (ya + ye) / 2
bg.Text(alx, y, rng.Label, "bc", 90, font)
}
if !rng.TicSetting.Hide {
drawYTics(bg, rng, x, xm, ticLen, options)
}
// Axis itself, mirrord axis and zero
bg.Line(x, ya, x, ye, elementStyle(options, MajorAxisElement))
if rng.TicSetting.Mirror >= 1 {
bg.Line(xm, ya, xm, ye, elementStyle(options, MinorAxisElement))
}
if rng.ShowZero && rng.Min < 0 && rng.Max > 0 {
z := rng.Data2Screen(0)
bg.Line(x, z, xm, z, elementStyle(options, ZeroAxisElement))
}
}
// GenericScatter draws the given points according to style.
// style.FillColor is used as color of error bars and style.FontSize is used
// as the length of the endmarks of the error bars. Both have suitable defaults
// if the FontXyz are not set. Point coordinates and errors must be provided
// in screen coordinates.
func GenericScatter(bg BasicGraphics, points []EPoint, plotstyle PlotStyle, style Style) {
// First pass: Error bars
ebs := style
ebs.LineColor, ebs.LineWidth, ebs.LineStyle = ebs.FillColor, 1, SolidLine
if ebs.LineColor == nil {
ebs.LineColor = color.NRGBA{0x40, 0x40, 0x40, 0xff}
}
if ebs.LineWidth == 0 {
ebs.LineWidth = 1
}
for _, p := range points {
xl, yl, xh, yh := p.BoundingBox()
// fmt.Printf("Draw %d: %f %f-%f; %f %f-%f\n", i, p.DeltaX, xl,xh, p.DeltaY, yl,yh)
if !math.IsNaN(p.DeltaX) {
bg.Line(int(xl), int(p.Y), int(xh), int(p.Y), ebs)
}
if !math.IsNaN(p.DeltaY) {
// fmt.Printf(" Draw %d,%d to %d,%d\n",int(p.X), int(yl), int(p.X), int(yh))
bg.Line(int(p.X), int(yl), int(p.X), int(yh), ebs)
}
}
// Second pass: Line
if (plotstyle&PlotStyleLines) != 0 && len(points) > 0 {
lastx, lasty := int(points[0].X), int(points[0].Y)
for i := 1; i < len(points); i++ {
x, y := int(points[i].X), int(points[i].Y)
bg.Line(lastx, lasty, x, y, style)
lastx, lasty = x, y
}
}
// Third pass: symbols
if (plotstyle&PlotStylePoints) != 0 && len(points) != 0 {
for _, p := range points {
// fmt.Printf("Point %d at %d,%d\n", i, int(p.X), int(p.Y))
bg.Symbol(int(p.X), int(p.Y), style)
}
}
}
// GenericBoxes draws box plots. (Default implementation for box plots).
// The values for each box in boxes are in screen coordinates!
func GenericBoxes(bg BasicGraphics, boxes []Box, width int, style Style) {
if width%2 == 0 {
width++
}
hbw := (width - 1) / 2
for _, d := range boxes {
x := int(d.X)
q1, q3 := int(d.Q1), int(d.Q3)
// DebugLogger.Printf("q1=%d q3=%d q3-q1=%d", q1,q3,q3-q1)
bg.Rect(x-hbw, q1, width, q3-q1, style)
if !math.IsNaN(d.Med) {
med := int(d.Med)
bg.Line(x-hbw, med, x+hbw, med, style)
}
if !math.IsNaN(d.Avg) {
bg.Symbol(x, int(d.Avg), style)
}
if !math.IsNaN(d.High) {
bg.Line(x, q3, x, int(d.High), style)
}
if !math.IsNaN(d.Low) {
bg.Line(x, q1, x, int(d.Low), style)
}
for _, y := range d.Outliers {
bg.Symbol(x, int(y), style)
}
}
}
// GenericBars draws the bars in the given style using bg.
// TODO: Is Bars and Generic Bars useful at all? Replaceable by rect?
func GenericBars(bg BasicGraphics, bars []Barinfo, style Style) {
for _, b := range bars {
bg.Rect(b.x, b.y, b.w, b.h, style)
if b.t != "" {
var tx, ty int
var a string
_, fh, _ := bg.FontMetrics(b.f)
if fh > 1 {
fh /= 2
}
switch b.tp {
case "ot":
tx, ty, a = b.x+b.w/2, b.y-fh, "bc"
case "it":
tx, ty, a = b.x+b.w/2, b.y+fh, "tc"
case "ib":
tx, ty, a = b.x+b.w/2, b.y+b.h-fh, "bc"
case "ob":
tx, ty, a = b.x+b.w/2, b.y+b.h+fh, "tc"
case "ol":
tx, ty, a = b.x-fh, b.y+b.h/2, "cr"
case "il":
tx, ty, a = b.x+fh, b.y+b.h/2, "cl"
case "or":
tx, ty, a = b.x+b.w+fh, b.y+b.h/2, "cl"
case "ir":
tx, ty, a = b.x+b.w-fh, b.y+b.h/2, "cr"
default:
tx, ty, a = b.x+b.w/2, b.y+b.h/2, "cc"
}
bg.Text(tx, ty, b.t, a, 0, b.f)
}
}
}
// GenericWedge draws a pie/wedge just by lines
func GenericWedge(mg MinimalGraphics, x, y, ro, ri int, phi, psi, ecc float64, style Style) {
for phi < 0 {
phi += 2 * math.Pi
}
for psi < 0 {
psi += 2 * math.Pi
}
for phi >= 2*math.Pi {
phi -= 2 * math.Pi
}
for psi >= 2*math.Pi {
psi -= 2 * math.Pi
}
// DebugLogger.Printf("GenericWedge centered at (%d,%d) from %.1f° to %.1f°, radius %d/%d (e=%.2f)", x, y, 180*phi/math.Pi, 180*psi/math.Pi, ro, ri, ecc)
if ri > ro {
panic("ri > ro is not possible")
}
if style.FillColor != nil {
fillWedge(mg, x, y, ro, ri, phi, psi, ecc, style)
}
roe, rof := float64(ro)*ecc, float64(ro)
rie, rif := float64(ri)*ecc, float64(ri)
xa, ya := int(math.Cos(phi)*roe)+x, y-int(math.Sin(phi)*rof)
xc, yc := int(math.Cos(psi)*roe)+x, y-int(math.Sin(psi)*rof)
xai, yai := int(math.Cos(phi)*rie)+x, y-int(math.Sin(phi)*rif)
xci, yci := int(math.Cos(psi)*rie)+x, y-int(math.Sin(psi)*rif)
if math.Abs(phi-psi) >= 4*math.Pi {
phi, psi = 0, 2*math.Pi
} else {
if ri > 0 {
mg.Line(xai, yai, xa, ya, style)
mg.Line(xci, yci, xc, yc, style)
} else {
mg.Line(x, y, xa, ya, style)
mg.Line(x, y, xc, yc, style)
}
}
var xb, yb int
exit := phi < psi
for rho := phi; !exit || rho < psi; rho += 0.05 { // aproximate circle by more than 120 corners polygon
if rho >= 2*math.Pi {
exit = true
rho -= 2 * math.Pi
}
xb, yb = int(math.Cos(rho)*roe)+x, y-int(math.Sin(rho)*rof)
mg.Line(xa, ya, xb, yb, style)
xa, ya = xb, yb
}
mg.Line(xb, yb, xc, yc, style)
if ri > 0 {
exit := phi < psi
for rho := phi; !exit || rho < psi; rho += 0.1 { // aproximate circle by more than 60 corner polygon
if rho >= 2*math.Pi {
exit = true
rho -= 2 * math.Pi
}
xb, yb = int(math.Cos(rho)*rie)+x, y-int(math.Sin(rho)*rif)
mg.Line(xai, yai, xb, yb, style)
xai, yai = xb, yb
}
mg.Line(xb, yb, xci, yci, style)
}
}
// Fill wedge with center (xi,yi), radius ri from alpha to beta with style.
// Precondition: 0 <= beta < alpha < pi/2
func fillQuarterWedge(mg MinimalGraphics, xi, yi, ri int, alpha, beta, e float64, style Style, quadrant int) {
if alpha < beta {
// DebugLogger.Printf("Swaping alpha and beta")
alpha, beta = beta, alpha
}
// DebugLogger.Printf("fillQuaterWedge from %.1f to %.1f radius %d in quadrant %d.", 180*alpha/math.Pi, 180*beta/math.Pi, ri, quadrant)
r := float64(ri)
ta, tb := math.Tan(alpha), math.Tan(beta)
for y := int(r * math.Sin(alpha)); y >= 0; y-- {
yf := float64(y)
x0 := yf / ta
x1 := yf / tb
x2 := math.Sqrt(r*r - yf*yf)
// DebugLogger.Printf("y=%d x0=%.2f x1=%.2f x2=%.2f border=%t", y, x0, x1, x2, (x2<x1))
if math.IsNaN(x1) || x2 < x1 {
x1 = x2
}
var xx0, xx1, yy int
switch quadrant {
case 0:
xx0 = int(x0*e+0.5) + xi
xx1 = int(x1*e-0.5) + xi
yy = yi - y
case 3:
xx0 = int(x0*e+0.5) + xi
xx1 = int(x1*e-0.5) + xi
yy = yi + y
case 2:
xx0 = xi - int(x0*e+0.5)
xx1 = xi - int(x1*e-0.5)
yy = yi + y
case 1:
xx0 = xi - int(x0*e+0.5)
xx1 = xi - int(x1*e-0.5)
yy = yi - y
default:
panic("No such quadrant.")
}
// DebugLogger.Printf("Line %d,%d to %d,%d", xx0,yy, xx1,yy)
mg.Line(xx0, yy, xx1, yy, style)
}
}
func quadrant(w float64) int {
return int(math.Floor(2 * w / math.Pi))
}
func mapQ(w float64, q int) float64 {
switch q {
case 0:
return w
case 1:
return math.Pi - w
case 2:
return w - math.Pi
case 3:
return 2*math.Pi - w
default:
panic("No such quadrant")
}
}
// Fill wedge with center (xi,yi), radius ri from alpha to beta with style.
// Any combination of phi, psi allowed as long 0 <= phi < psi < 2pi.
func fillWedge(mg MinimalGraphics, xi, yi, ro, ri int, phi, psi, epsilon float64, style Style) {
// ls := Style{LineColor: style.FillColor, LineWidth: 1, Symbol: style.Symbol}
qPhi := quadrant(phi)
qPsi := quadrant(psi)
// DebugLogger.Printf("fillWedge from %.1f (%d) to %.1f (%d).", 180*phi/math.Pi, qPhi, 180*psi/math.Pi, qPsi)
// prepare styles for filling
style.LineColor = style.FillColor
style.LineWidth = 1
style.LineStyle = SolidLine
blank := Style{
Symbol: ' ',
LineColor: color.NRGBA{0xff, 0xff, 0xff, 0x00},
FillColor: color.NRGBA{0xff, 0xff, 0xff, 0x00},
}
for qPhi != qPsi {
// DebugLogger.Printf("qPhi = %d", qPhi)
w := float64(qPhi+1) * math.Pi / 2
if math.Abs(w-phi) > 0.01 {
fillQuarterWedge(mg, xi, yi, ro, mapQ(phi, qPhi), mapQ(w, qPhi), epsilon, style, qPhi)
if ri > 0 {
fillQuarterWedge(mg, xi, yi, ri, mapQ(phi, qPhi), mapQ(w, qPhi), epsilon, blank, qPhi)
}
}
phi = w
qPhi++
if qPhi == 4 {
// DebugLogger.Printf("Wrapped phi around")
phi, qPhi = 0, 0
}
}
if phi != psi {
// DebugLogger.Printf("Last wedge")
fillQuarterWedge(mg, xi, yi, ro, mapQ(phi, qPhi), mapQ(psi, qPhi), epsilon, style, qPhi)
if ri > 0 {
fillQuarterWedge(mg, xi, yi, ri, mapQ(phi, qPhi), mapQ(psi, qPhi), epsilon, blank, qPhi)
}
}
}
// GeenricRings draws wedges for pie/ring charts charts. The pie's/ring's center is at (x,y)
// with ri and ro the inner and outer diameter. Eccentricity allows to correct for non-square
// pixels (e.g. in text mode).
func GenericRings(bg BasicGraphics, wedges []Wedgeinfo, x, y, ro, ri int, eccentricity float64) {
// DebugLogger.Printf("GenericRings with %d wedges center %d,%d, radii %d/%d, ecc=%.3f)", len(wedges), x, y, ro, ri, eccentricity)
for _, w := range wedges {
// Correct center
d := float64(w.Style.LineWidth) / 2
// cphi, sphi := math.Cos(w.Phi), math.Sin(w.Phi)
// cpsi, spsi := math.Cos(w.Psi), math.Sin(w.Psi)
delta := (w.Psi - w.Phi) / 2
SinDelta := math.Sin(delta)
gamma := (w.Phi + w.Psi) / 2
k := d / SinDelta
shift := float64(w.Shift)
kx, ky := (k+shift)*math.Cos(gamma), (k+shift)*math.Sin(gamma)
DebugLogger.Printf("Center adjustment (lw=%d, d=%.2f), for wedge %d°-%d° of (%.1f,%.1f), k=%.1f",
w.Style.LineWidth, d, int(180*w.Phi/math.Pi), int(180*w.Psi/math.Pi), kx, ky, k)
xi, yi := x+int(kx+0.5), y+int(ky+0.5)
roc, ric := ro-int(d+k), ri-int(d+k)
bg.Wedge(xi, yi, roc, ric, w.Phi, w.Psi, w.Style)
if w.Text != "" {
_, fh, _ := bg.FontMetrics(w.Font)
fh += 0
alpha := (w.Phi + w.Psi) / 2
var rt int
if ri > 0 {
rt = (ri + ro) / 2
} else {
rt = ro - 3*fh
if rt <= ro/2 {
rt = ro - 2*fh
}
}
// DebugLogger.Printf("Text %s at %d° r=%d", w.Text, int(180*alpha/math.Pi), rt)
tx := int(float64(rt)*math.Cos(alpha)*eccentricity+0.5) + x
ty := y + int(float64(rt)*math.Sin(alpha)+0.5)
bg.Text(tx, ty, w.Text, "cc", 0, w.Font)
}
}
}
// GenericCircle approximates a circle of radius r around (x,y) with lines.
func GenericCircle(bg BasicGraphics, x, y, r int, style Style) {
// TODO: fill
x0, y0 := x+r, y
rf := float64(r)
for a := 0.2; a < 2*math.Pi; a += 0.2 {
x1, y1 := int(rf*math.Cos(a))+x, int(rf*math.Sin(a))+y
bg.Line(x0, y0, x1, y1, style)
x0, y0 = x1, y1
}
}
func polygon(bg BasicGraphics, x, y []int, style Style) {
n := len(x) - 1
for i := 0; i < n; i++ {
bg.Line(x[i], y[i], x[i+1], y[i+1], style)
}
bg.Line(x[n], y[n], x[0], y[0], style)
}
// GenericSymbol draws the symbol defined by style at (x,y).
func GenericSymbol(bg BasicGraphics, x, y int, style Style) {
f := style.SymbolSize
if f == 0 {
f = 1
}
if style.LineWidth <= 0 {
style.LineWidth = 1
}
if style.SymbolColor == nil {
style.SymbolColor = style.LineColor
if style.SymbolColor == nil {
style.SymbolColor = style.FillColor
if style.SymbolColor == nil {
style.SymbolColor = color.NRGBA{0, 0, 0, 0xff}
}
}
}
style.LineColor = style.SymbolColor
const n = 5 // default size
a := int(n*f + 0.5) // standard
b := int(n/2*f + 0.5) // smaller
c := int(1.155*n*f + 0.5) // triangel long sist
d := int(0.577*n*f + 0.5) // triangle short dist
e := int(0.866*n*f + 0.5) // diagonal
switch style.Symbol {
case '*':
bg.Line(x-e, y-e, x+e, y+e, style)
bg.Line(x-e, y+e, x+e, y-e, style)
fallthrough
case '+':
bg.Line(x-a, y, x+a, y, style)
bg.Line(x, y-a, x, y+a, style)
case 'X':
bg.Line(x-e, y-e, x+e, y+e, style)
bg.Line(x-e, y+e, x+e, y-e, style)
case 'o':
GenericCircle(bg, x, y, a, style)
case '0':
GenericCircle(bg, x, y, a, style)
GenericCircle(bg, x, y, b, style)
case '.':
GenericCircle(bg, x, y, b, style)
case '@':
GenericCircle(bg, x, y, a, style)
for r := 1; r < a; r++ {
GenericCircle(bg, x, y, r, style)
}
bg.Line(x, y, x, y, style)
case '=':
bg.Rect(x-e, y-e, 2*e, 2*e, style)
case '#':
style.FillColor = style.LineColor
bg.Rect(x-e, y-e, 2*e, 2*e, style)
case 'A':
polygon(bg, []int{x - a, x + a, x}, []int{y + d, y + d, y - c}, style)
for j := 1; j < a; j++ {
aa, dd, cc := (j*a)/a, (j*d)/a, (j*c)/a
polygon(bg, []int{x - aa, x + aa, x}, []int{y + dd, y + dd, y - cc}, style)
}
case '%':
polygon(bg, []int{x - a, x + a, x}, []int{y + d, y + d, y - c}, style)
case 'W':
polygon(bg, []int{x - a, x + a, x}, []int{y - c, y - c, y + d}, style)
for j := 1; j < a; j++ {
aa, dd, cc := (j*a)/a, (j*d)/a, (j*c)/a
polygon(bg, []int{x - aa, x + aa, x}, []int{y - cc, y - cc, y + dd}, style)
}
case 'V':
polygon(bg, []int{x - a, x + a, x}, []int{y - c, y - c, y + d}, style)
case 'Z':
polygon(bg, []int{x - e, x, x + e, x}, []int{y, y + e, y, y - e}, style)
for j := 1; j < e; j++ {
ee := (j * e) / e
polygon(bg, []int{x - ee, x, x + ee, x}, []int{y, y + ee, y, y - ee}, style)
}
case '&':
polygon(bg, []int{x - e, x, x + e, x}, []int{y, y + e, y, y - e}, style)
default:
bg.Text(x, y, "?", "cc", 0, Font{})
}
}
func drawTitle(g Graphics, text string, style Style) {
w, _ := g.Dimensions()
_, fh, _ := g.FontMetrics(style.Font)
x, y := w/2, fh/3
g.Text(x, y, text, "tc", 0, style.Font)
}