A NES emulator in WebAssembly. Try it live: http://workhorsy.org/SaltyNES/
Forked from the NaCl C++ version: https://github.com/workhorsylegacy/SaltyNESLegacy
Which is based on vNES: https://github.com/WorkhorsyForks/vNES
cmake 3.4.3 or greater
python 2
SDL2
./init_web.sh
./make_web.sh
python -m SimpleHTTPServer 9999
./make_desktop.sh
./SaltyNES game.nes
TODO
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Remove the mutex, or replace it with std::mutex
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see if smb3 and punchout work in vnes
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save memory to localstorage/indexeddb
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tetris has no backgrounds
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Try using opengl for the screen to see if it makes painting faster.
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make fps show in html
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Make it so the emulator can be restarted without reloading the page
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Add gamepad support
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make the emulator easy to embed in other web apps by having hooks for all gui buttons
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Make it not cache the wasm file, even after shift reload
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Is there a way to check if running asm.js instead of WebAssembly?
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Shrink wasm file by removing complex libraries