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The problem can be solved by forcing the entire screenbuffer to be redrawn every time.
I suspect that __qsmd_rgb_disp_flush is not actually correct and will continue to investigate.
However, to solve it, in screen.c add:
lv_disp_drv_init(&disp_drv);
disp_drv.full_refresh = 1; // Add this line directly below the line above
I have managed to compile the application.
The demo runs all the way through and displays the stats at the end of the demo ok.
However, as the demo runs, the screen is garbled. You can see bits and pieces of the LVGL demo, but about half the display is full of random garbage.
lvgl-demo-2.mp4
What am I doing wrong?
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