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In UE5.3 Gameplay Effect Components were added. Gameplay Effect Components are reusable parts of Gameplay Effect behavior, that can be added to gameplay effect in order to modify theirs behavior on applying, execution and removal. If I understood right (I haven't tried UE5.3 at all yet), some of the basic GE functionality now live in components, such as asset tags, immunity, target tags, chance to apply, UI data, etc. It could be useful to update documentation regarding these things.
The text was updated successfully, but these errors were encountered:
In UE5.3 Gameplay Effect Components were added. Gameplay Effect Components are reusable parts of Gameplay Effect behavior, that can be added to gameplay effect in order to modify theirs behavior on applying, execution and removal. If I understood right (I haven't tried UE5.3 at all yet), some of the basic GE functionality now live in components, such as asset tags, immunity, target tags, chance to apply, UI data, etc. It could be useful to update documentation regarding these things.
The text was updated successfully, but these errors were encountered: