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But outside of announcement articles, seems like they didn't explain why they switched to wasm. Seems like it was mostly because emscripten switched to Wasm. I am aware of why emscripten switched to wasm, but I think if we could find supporting documents in Godot's words, it would be more helpful for the user. 😄
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@Zireael07 Awesome! Thanks for the insight! I never used Godot, so I had no clue. Will probably add them to the list, and just say they use emscripten as a backend which outputs WebAssembly 😄
relates to #12
Godot has Wasm Support:
https://godotengine.org/article/csharp-wasm-aot
https://docs.godotengine.org/en/3.1/development/compiling/compiling_for_web.html
But outside of announcement articles, seems like they didn't explain why they switched to wasm. Seems like it was mostly because emscripten switched to Wasm. I am aware of why emscripten switched to wasm, but I think if we could find supporting documents in Godot's words, it would be more helpful for the user. 😄
The text was updated successfully, but these errors were encountered: