- Last updated: 2024-11-10T17:11:51Z
- Generator: thi.ng/monopub
All notable changes to this project will be documented in this file. See Conventional Commits for commit guidelines.
Note: Unlisted patch versions only involve non-code or otherwise excluded changes and/or version bumps of transitive dependencies.
1.0.82 (2024-02-22)
- update object destructuring in all pkgs & examples (f36aeb0)
1.0.58 (2023-11-09)
- update all tests (packages A-S) (e3085e4)
1.0.53 (2023-10-24)
- update arg types for point/vec arrays (588aff8)
1.0.37 (2023-08-12)
- update .probability() call sites in various pkgs (c8c8141)
1.0.13 (2022-12-22)
- update drawRect() (rows2d iterator changes) (a77ee60)
1.0.0 (2022-09-27)
- add defBlendF/I shader fns, update Shader2D (4656c50)
- BREAKING CHANGE: update Shader2D args
- add @thi.ng/porter-duff dependency
- update Shader2D args, pass target buffer as new initial arg
- add
defBlendF()
/defBlendI()
shader fns for PD blend ops
0.3.0 (2021-11-17)
- Using workspaces for local tools (bf7a404)
Improving the overall build ergonomics
- introduced a tools workspaces
- imported it in all needed packages/examples
- inclusive project root
- testrunner to binary (4ebbbb2) this commit reverts (partly) changes made in: ef346d7a8753590dc9094108a3d861a8dbd5dd2c overall purpose is better testament ergonomics: instead of having to pass NODE_OPTIONS with every invocation having a binary to handle this for us.
0.2.0 (2021-11-10)
- update to new IGrid2D impls (71ac0ca)
- add floodFillWith() for custom fill content/procedures
- update/fix rect()
- optimize __draw2D() for primitive values
- add/update deps
- major update/additions (e6f7fb0)
- add new shapes (polyline, polygon)
- add "shader" function support for all draw fns
- add shader functions
- rename drawLineWith() => traceLine()
0.1.0 (2021-11-03)
- import as new pkg (585eb8d)