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_Goalie_.py
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_Goalie_.py
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from utils.wrapperpy import MergeSCurve, Vector_Obstacle
from utils.obstacle import Obstacle
from utils.config import *
from utils.geometry import Vector2D
from utils.functions import *
import math
import rospy,sys
from krssg_ssl_msgs.msg import point_2d
from krssg_ssl_msgs.msg import BeliefState
from krssg_ssl_msgs.msg import gr_Commands
from krssg_ssl_msgs.msg import gr_Robot_Command
from krssg_ssl_msgs.msg import BeliefState
from kubs import kubs,cmd_node
pub = rospy.Publisher('/grsim_data',gr_Commands,queue_size=1000)
# import memcache
# shared = memcache.Client(['127.0.0.1:11211'],debug=False)
state = None
POINTPREDICTIONFACTOR = 2
kub = kubs.kubs(0,state, pub)
def GoToPoint(state,point,kub,orient_theta=None, going_to_ball = False):
# state = shared.get('state')
bot_id = 0
dribller = 0
obs = Vector_Obstacle()
for i in range(0,len(state.homeDetected)):
if state.homeDetected[i] and i != bot_id:
o = Obstacle()
o.x=state.homePos[i].x
o.y=state.homePos[i].y
o.radius=3.3*BOT_RADIUS
obs.push_back(o)
for j in range(0,len(state.awayDetected)):
if state.awayDetected[j]:
o = Obstacle()
o.x=state.awayPos[j].x
o.y=state.awayPos[j].y
o.radius=3.3*BOT_RADIUS
obs.push_back(o)
pointPos = Vector2D()
if(point.x==0):
point.x = 1
if(point.y==0):
point.y = 1
pointPos.x = int(point.x)
pointPos.y = int(point.y)
point = Vector2D()
nextWP = Vector2D()
nextNWP = Vector2D()
pathplanner = MergeSCurve()
botPos = Vector2D(int(state.homePos[bot_id].x), int(state.homePos[bot_id].y))
ballPos = Vector2D(state.ballPos.x, state.ballPos.y)
if(ballPos.x==0):
ballPos.x = 1
if(ballPos.y==0):
ballPos.y = 1
orient_theta = botPos.angle(ballPos)
print("orient_theta = ", orient_theta)
# pointPos.x, pointPos.y = 500, 500
# print("pointPos = ", pointPos.x, pointPos.y)
pathplanner.plan(botPos,pointPos,nextWP,nextNWP,obs,len(obs),bot_id, True)
# print("nextNWP")
v = Vector2D()
distan = botPos.dist(pointPos)
maxDisToTurn = distan
print("botPos = ", botPos.x, botPos.y, ", pointPos = ", pointPos.x, pointPos.y, " maxDisToTurn = ", maxDisToTurn)
print("nextWP = ", nextWP.x, nextWP.y)
angleToTurn = v.normalizeAngle((orient_theta)-(state.homePos[bot_id].theta))
minReachTime = maxDisToTurn / MAX_BOT_OMEGA
maxReachTime = maxDisToTurn / MIN_BOT_OMEGA
minTurnTime = angleToTurn / MAX_BOT_OMEGA
maxTurnTime = angleToTurn / MIN_BOT_OMEGA
speed = 0.0
MIN_BOT_OMEGA_H = MIN_BOT_OMEGA
omega = 1*angleToTurn * MAX_BOT_OMEGA / (2 * math.pi)
if abs(omega)<MIN_BOT_OMEGA_H:
if omega < 0:
omega = -MIN_BOT_OMEGA_H
else:
omega = MIN_BOT_OMEGA_H
# omega = 0
from math import exp
speed= 3*maxDisToTurn*MAX_BOT_SPEED/(HALF_FIELD_MAXX)
print("Speed before ", speed)
if (speed)< 2*MIN_BOT_SPEED:
speed=2*MIN_BOT_SPEED
if (speed > MAX_BOT_SPEED):
speed=MAX_BOT_SPEED
vec = Vector2D()
# print("speed after, ", speed)
# print("nextWP = ", nextWP.x, nextWP.y)
motionAngle = nextWP.angle(botPos)
print("bOT pOS, angle = ", botPos.x, botPos.y, state.homePos[bot_id].theta)
theta = motionAngle - state.homePos[bot_id].theta
print(" maxDisToTurn = ", maxDisToTurn)
print("MIN_BOT_OMEGA = ", MIN_BOT_OMEGA_H, " MAX_BOT_OMEGA = ", MAX_BOT_OMEGA)
# print("Theta ", theta)
if False:
if distan < DRIBBLER_BALL_THRESH:
if distan < BOT_BALL_THRESH:
print("GOOOOOOOO")
ball_vel = Vector2D(state.homePos[bot_id].x - state.balLPos.x, state.homePos[bot_id].y - state.balLPos.y)
angle_ball_vel = ball_vel.tan_inverse()
cmd_node.send_command(pub, state.isteamyellow, bot_id, MAX_BOT_SPEED*0.2 * math.cos(angle_ball_vel),MAX_BOT_SPEED*0.2 * math.sin(angle_ball_vel) ,omega, 0,dribller)
else:
cmd_node.send_command(pub, state.isteamyellow, bot_id, speed * math.sin(-theta), speed * math.cos(-theta), omega, 0, dribller)
else:
cmd_node.send_command(pub, state.isteamyellow, bot_id, speed * math.sin(-theta), speed * math.cos(-theta), omega, 0, dribller)
else:
if distan > BOT_BALL_THRESH:
vx, vy = speed * math.sin(-theta), speed * math.cos(-theta)
cmd_node.send_command(pub, state.isteamyellow, bot_id, -vy, vx, omega, 0, dribller)
else:
kick_power = 0
dribller = 0
if(going_to_ball):
dribller = 1
kick_power = 7
cmd_node.send_command(pub, state.isteamyellow, bot_id, 0, 0, omega, kick_power,dribller)
# if dist < DRIBBLER_BALL_THRESH:
# if dist < 1*BOT_BALL_THRESH:
# kub.move(0,0)
# # kub.turn(omega)
# # kub.kick(7)
# # kub.dribble(True)
# # print "in 1"
# # cmd_node.send_command(pub, state.isteamyellow, kub.kubs_id, 0, 0, omega, 0, True)
# else:
# kub.move(speed * math.sin(-theta), speed * math.cos(-theta))
# # kub.turn(omega)
# # kub.dribble(True)
# # print "in 2"
# # cmd_node.send_command(pub, state.isteamyellow, kub.kubs_id, speed * math.sin(-theta), speed * math.cos(-theta), omega, 0, True)
# else:
# kub.move(speed * math.sin(-theta), speed * math.cos(-theta))
# kub.turn(omega)
# print "in 3"
#print kub.vx,kub.vy
# kub.execute()
# cmd_node.send_command(pub, state.isteamyellow, kub.kubs_id, speed * math.sin(-theta), speed * math.cos(-theta), omega, 0, False)
D_BOX_Y = 600
X_GOAL_THRESH = -1400
HALF_FIELD_MAXX = 2600
def BS_callback(state):
kub.update_state(state)
print("BYYY")
if(state.ballPos.x<X_GOAL_THRESH and abs(state.ballPos.y)<D_BOX_Y):
point = Vector2D(state.ballPos.x - 200,state.ballPos.y - 200)
#point.y = state.ballPos.y - 200
GoToPoint(state = state,point = point,kub = kub,orient_theta = 0, going_to_ball = True)
else:
pointT = Vector2D(-2450, state.ballPos.y)
if(abs(pointT.y)>D_BOX_Y):
pointT.y = pointT.y/abs(pointT.y)*D_BOX_Y
GoToPoint(state = state,point = pointT,kub = kub,orient_theta = 0)
def main():
print("hello")
rospy.init_node('goalie',anonymous=False)
rospy.Subscriber('/belief_state', BeliefState, BS_callback, queue_size=1000)
rospy.spin()
if __name__ == "__main__":
main()