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when the sender's screen orientation changes from "portrait" to "landscape", the player's screen is not filling up, meaning that there are black boxes on both sides of the image. Seems like it's a common issue with surfaceView but do you have a solution for it? I tried to change the reverse the resolution(flipping width and height) on the sender side and now whenever the sender side is in "portrait", the screen won't fill up.
The text was updated successfully, but these errors were encountered:
when the sender's screen orientation changes from "portrait" to "landscape", the player's screen is not filling up, meaning that there are black boxes on both sides of the image. Seems like it's a common issue with surfaceView but do you have a solution for it? I tried to change the reverse the resolution(flipping width and height) on the sender side and now whenever the sender side is in "portrait", the screen won't fill up.
Hello, regarding the issue of surfaceview display deformation, has it been resolved?
when the sender's screen orientation changes from "portrait" to "landscape", the player's screen is not filling up, meaning that there are black boxes on both sides of the image. Seems like it's a common issue with surfaceView but do you have a solution for it? I tried to change the reverse the resolution(flipping width and height) on the sender side and now whenever the sender side is in "portrait", the screen won't fill up.
The text was updated successfully, but these errors were encountered: