Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Player screen not filling up when sender's orientation changes #1

Open
johnny-wang16 opened this issue Jul 23, 2019 · 1 comment
Open

Comments

@johnny-wang16
Copy link

when the sender's screen orientation changes from "portrait" to "landscape", the player's screen is not filling up, meaning that there are black boxes on both sides of the image. Seems like it's a common issue with surfaceView but do you have a solution for it? I tried to change the reverse the resolution(flipping width and height) on the sender side and now whenever the sender side is in "portrait", the screen won't fill up.

@ulongx
Copy link

ulongx commented Jul 31, 2024

when the sender's screen orientation changes from "portrait" to "landscape", the player's screen is not filling up, meaning that there are black boxes on both sides of the image. Seems like it's a common issue with surfaceView but do you have a solution for it? I tried to change the reverse the resolution(flipping width and height) on the sender side and now whenever the sender side is in "portrait", the screen won't fill up.

Hello, regarding the issue of surfaceview display deformation, has it been resolved?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants