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scene.py
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scene.py
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# Copyright (c) 2023 Martín Abente Lahaye.
#
# This file is part of Gameeky
# (see gameeky.tchx84.dev).
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
from typing import List, Optional, Tuple
from .vector import Vector
from .entity import Entity
from .serializeable import Serializeable
class Scene(Serializeable):
Signature = Tuple[int, int, float, Vector.Signature, List[Entity.Signature]]
def __init__(
self,
width: int,
height: int,
time: float = 0.0,
anchor: Optional[Vector] = None,
entities: Optional[List[Entity]] = None,
) -> None:
self.width = width
self.height = height
self.time = time
self.anchor = anchor if anchor is not None else Vector()
self.entities = entities if entities is not None else []
def to_values(self) -> Signature:
return (
self.width,
self.height,
self.time,
self.anchor.to_values(),
[e.to_values() for e in self.entities],
)
@classmethod
def from_values(cls, values: Signature) -> "Scene":
width, height, time, anchor, entities = values
return cls(
width,
height,
time,
Vector.from_values(anchor),
[Entity.from_values(e) for e in entities],
)
class SceneRequest(Serializeable):
Signature = Tuple[int]
def __init__(self, session_id: int) -> None:
self.session_id = session_id
def to_values(self) -> Signature:
return (self.session_id,)
@classmethod
def from_values(cls, values: Signature) -> "SceneRequest":
return cls(*values)