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背景: 现有部分动画,因为动画参数在某些场景不一样,比如场景的宽高不同,相应某些帧的描述会有些出入,但素材其实是完全一样的,然而目前得输出多个动画文件。
这些文件放到手机上其实很浪费空间(如果打包到安装文件里)
拍脑袋的建议: 如果能够从MovieEntity中分离出素材表images,另外定义一个 Assets之类的东西。
images
Assets
.svga 文件用于描述帧动画及场景参数,可以支持内置素材表,也可以定义外置assets素材 .assets 文件用于打包素材
.svga
.assets
感谢!
The text was updated successfully, but these errors were encountered:
感谢你的建议,我们会考虑这个功能。
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背景:
现有部分动画,因为动画参数在某些场景不一样,比如场景的宽高不同,相应某些帧的描述会有些出入,但素材其实是完全一样的,然而目前得输出多个动画文件。
这些文件放到手机上其实很浪费空间(如果打包到安装文件里)
拍脑袋的建议:
如果能够从MovieEntity中分离出素材表
images
,另外定义一个Assets
之类的东西。.svga
文件用于描述帧动画及场景参数,可以支持内置素材表,也可以定义外置assets素材.assets
文件用于打包素材感谢!
The text was updated successfully, but these errors were encountered: