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Expensive processing #16

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quozl opened this issue Aug 23, 2019 · 2 comments
Open

Expensive processing #16

quozl opened this issue Aug 23, 2019 · 2 comments

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@quozl
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quozl commented Aug 23, 2019

Activity causes heating and high power draw, because of 60 frames per second animation without a dirty area algorithm.

@Himanshu-Vishwas
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Hi! I am new to this repository and i would love to contribute.

Can you please give me some pointers on how to solve this?

@quozl
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quozl commented Feb 8, 2023

Welcome, nice to hear from you. No, if I knew how to solve it I would have done it already. You will have to make measurements, improve the code, and make other measurements to prove it was improved. Please stick to the issue. Thanks.

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