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elements_painter.py
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elements_painter.py
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# -*- coding: utf-8 -*-
"""
HitTheBalls : hit the ball(s) with the good result.
Copyright (C) 2013 Laurent Bernabe <[email protected]>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
"""
"""
Knows how to paint the elements onto a PyGame Surface.
"""
import pygame
def paint_ball(ball, surface):
"""
Draws a ball onto the given PyGame surface.
ball : the ball to draw => Ball instance
surface : the destination surface => PyGame.Surface
(returns sequence of Rect, or an empty sequence)
"""
s = []
if ball.is_visible():
r = pygame.draw.circle(surface, ball.get_bg_color(), ball.get_center(),
int(ball.get_diameter() / 2))
s.append(r)
ball_center = ball.get_center()
text = str(ball.get_operation().get_result())
font = ball.get_txt_font()
bg_color = ball.get_bg_color()
brightness = (0.299 * bg_color[0] + 0.587 * bg_color[1] + 0.114 * bg_color[2]) / 255
if brightness > 0.5:
text_color = (0, 0, 0)
else:
text_color = (255, 255, 255)
text_surface = font.render(text, True, text_color)
surface.blit(text_surface, (ball_center[0] - text_surface.get_width() / 2, ball_center[1] - text_surface.get_height() / 2))
s.append(r)
return s
def paint_time_bar(time_bar, surface):
"""
Draws a time bar onto the given PyGame surface.
time_bar : the time bar => TimeBar
surface : the destination surface => PyGame.Surface
(returns sequence of Rect)
"""
s = []
edge = time_bar.get_edge()
dead_rect = (edge[0], edge[1],
time_bar.get_width(), time_bar.get_height())
r = pygame.draw.rect(surface, time_bar.get_dead_color(), dead_rect)
s.append(r)
try:
value = time_bar.get_value()
max_value = time_bar.get_max_value()
active_rect = (edge[0], edge[1],
int(time_bar.get_width() * value / max_value),
time_bar.get_height())
r = pygame.draw.rect(surface, time_bar.get_active_color(), active_rect)
except NameError:
r = pygame.draw.rect(surface, time_bar.get_active_color(), dead_rect)
s.append(r)
return s
def paint_result_bar(result_bar, surface):
"""
Draws a result bar onto a given PyGame surface.
result_bar : the result bar => ResultBar
surface : the destination surface => PyGame.Surface
(returns sequence of Rect)
"""
s = []
edge = result_bar.get_edge()
rect = (edge[0], edge[1],
result_bar.get_width(), result_bar.get_height())
r = pygame.draw.rect(surface, result_bar.get_background(), rect)
s.append(r)
try:
text = result_bar.get_header() + str(result_bar.get_result())
except NameError:
text = result_bar.get_header()
text_surface = result_bar.get_text_font().render(
text, 1, result_bar.get_foreground())
r = surface.blit(text_surface,
(edge[0] + result_bar.get_insets(),
edge[1] + result_bar.get_insets()))
s.append(r)
return s
def paint_results(game_area, balls_list, surface):
"""
Draws all results, with their ball color as "header".
game_area : area of the balls => tuple of 4 integer
balls_list : list of balls => list of Ball
surface : the destination surface => PyGame.Surface
(returns sequence of Rect)
"""
s = []
font = pygame.font.Font(None, 40)
#font = PangoFont(family='Helvetica', size=16)
LINE_HEIGHT = font.size("0123456789")[1]
CIRCLES_RADIUS = LINE_HEIGHT // 2
ball_index = 0
BLACK = (0, 0, 0)
for ball in balls_list:
r = pygame.draw.circle(surface, ball.get_bg_color(),
(game_area[0] + CIRCLES_RADIUS,
game_area[
1] + ball_index * LINE_HEIGHT + CIRCLES_RADIUS),
CIRCLES_RADIUS)
s.append(r)
txt = ball.get_operation().get_text() + " = " + str(ball.get_operation().
get_result())
txt_surface = font.render(txt, 1, BLACK)
r = surface.blit(txt_surface,
(game_area[0] + 40, game_area[1] + ball_index * LINE_HEIGHT))
s.append(r)
ball_index += 1
return s