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The primary source of triggers is the output of the overlap control.
Voice triggers come from many places. On certain events, triggers need to be sent.
More destinations could be added. For example, it would be nice to increment the pitch or slice sequencer from trigger events.
I think with your use of send/receives, any source can get to them from a different patch.
I have been using my custom sequencer in another patch to trigger slices by sending to *_slice_trigger. I haven't had the time to find where to send the pitch info yet.
The primary source of triggers is the output of the overlap control.
Voice triggers come from many places. On certain events, triggers need to be sent.
More destinations could be added. For example, it would be nice to increment the pitch or slice sequencer from trigger events.
Bring back individual quantization of players.
trigger sources -> overlap ->quantization -> destinations
sources
manual
pulse train generator
metro
swing
output of overlap
audio input trigger signal from modular
destinations
trigger voice
advance pitch sequencer
advance stage sequencer
audio output trigger signal to modular
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