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Max specific knowledge
If you're learning the fundamentals of synthesis with BEAP, this may be your first exposure to Max. Beap is a collection of bpatchers that represent familiar synthesis modules that are themselves built out of lower level Max objects. You don't need to know how to use Max in order to use Beap, but there are a few Max-specifc issues you need to be aware of to get started.
If Max's audio engine is not running, Beap may appear to not be working. If you go to the Options menu and choose Audio Status... you can check the state of the audio engine and turn it on if need be. Most patches are going to require some sort of audio output, and the BEAP>Output>Stereo module includes a button that toggles the audio engine on and off.
Some modules (like Metronomic Pulse, for example) are synced to Max's Global Transport. The Global Transport window can be found under Max's Extras menu.
The primary Max patching window has two modes. This is indicated by a lock icon in the lower right hand corner of the window. An unlocked patcher allows you to edit a patch, add, delete or move modules, and create patch cords. A locked patcher allows you to operate the user interface elements (knobs, sliders, buttons). A patcher window can be locked or unlocked by clicking the lock icon, or by command clicking anywhere in the white space inside a patcher window. Furthermore, inside a locked patcher, you can command click on any user element to manipulate it as if the patcher window were locked.
Assuming Beap is installed in the correct location (inside the Max 6/patches/clippings/ folder), a Beap module can be added by holding down the control key and clicking to invoke Max's contextual menu. Select Paste from... and then navigate to the BEAP folder.
Click on a parameter to put it in focus. Then type in the desired value.