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entity.h
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entity.h
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/*
* MD4C: Markdown parser for C
* (http://github.com/mity/md4c)
*
* Copyright (c) 2016-2024 Martin Mitáš
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef MD4C_ENTITY_H
#define MD4C_ENTITY_H
#include <stdlib.h>
/* Most entities are formed by single Unicode codepoint, few by two codepoints.
* Single-codepoint entities have codepoints[1] set to zero. */
typedef struct ENTITY_tag ENTITY;
struct ENTITY_tag {
const char* name;
unsigned codepoints[2];
};
const ENTITY* entity_lookup(const char* name, size_t name_size);
#endif /* MD4C_ENTITY_H */