Releases: stackgl/headless-gl
Releases Β· stackgl/headless-gl
v4.9.0
- Add OES_vertex_array_object extension (#206)
v4.8.0
- Add EXT_texture_filter_anisotropic extension #203
v4.7.0
Features:
- Add OES_texture_float_linear extension (#202)
v4.6.1
Fixes prebuilt binary naming issues in v4.6.0
Features:
- Add EXT_blend_minmax extension (#199)
v4.6.0
Features:
- Add EXT_blend_minmax extension (#199)
Note: this release had incorrect prebuilt binary names; see v4.6.1
v4.5.3
Functionally identical to 4.5.2, with changes to the build steps on Windows to better support prebuilt binaries.
v4.5.3-win64.0
Functionally identical to 4.5.2, with changes to the build steps on Windows to better support prebuilt binaries.
v4.5.2
Adds prebuilt binaries for Node.js v14. Functionally identical to v4.5.0
v4.5.0
- Adds support for OES_standard_derivatives extension
v4.4.1
- Cache stencils state internally for improved stencil call performance (#179) (fixes #178)
- Include prebuilds for musl C environments (such as Alpine Linux) (#173) (fixes #172)