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game.py
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game.py
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import pygame
import random
import sys
pygame.init()
WIDTH = 800
HEIGHT = 600
RED = (255,0,0)
BLUE = (0,0,255)
YELLOW = (255,255,0)
BACKGROUND_COLOR = (0,0,0)
player_size = 50
player_pos = [WIDTH/2, HEIGHT-player_size]
playerstep = 20;
enemy_size = 50
enemy_pos = [random.randint(0,WIDTH-enemy_size), 0]
enemy_list = [enemy_pos]
SPEED = 30
screen = pygame.display.set_mode((WIDTH, HEIGHT))
game_over = False
score = 0
clock = pygame.time.Clock()
myFont = pygame.font.SysFont("monospace", 35)
def set_level(score, SPEED):
if score < 20:
SPEED = 5
elif score < 40:
SPEED = 8
elif score < 60:
SPEED = 12
else:
SPEED = 15
return SPEED
# SPEED = score/5 + 1
def drop_enemies(enemy_list):
delay = random.random()
if len(enemy_list) < 10 and delay < 0.1:
x_pos = random.randint(0,WIDTH-enemy_size)
y_pos = 0
enemy_list.append([x_pos, y_pos])
def draw_enemies(enemy_list):
for enemy_pos in enemy_list:
pygame.draw.rect(screen, BLUE, (enemy_pos[0], enemy_pos[1], enemy_size, enemy_size))
def update_enemy_positions(enemy_list, score):
for idx, enemy_pos in enumerate(enemy_list):
if enemy_pos[1] >= 0 and enemy_pos[1] < HEIGHT:
enemy_pos[1] += SPEED
else:
enemy_list.pop(idx)
score += 1
return score
def collision_check(enemy_list, player_pos):
for enemy_pos in enemy_list:
if detect_collision(enemy_pos, player_pos):
return True
return False
def detect_collision(player_pos, enemy_pos):
p_x = player_pos[0]
p_y = player_pos[1]
e_x = enemy_pos[0]
e_y = enemy_pos[1]
if (e_x >= p_x and e_x < (p_x + player_size)) or (p_x >= e_x and p_x < (e_x+enemy_size)):
if (e_y >= p_y and e_y < (p_y + player_size)) or (p_y >= e_y and p_y < (e_y+enemy_size)):
return True
return False
while not game_over:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.KEYDOWN:
x = player_pos[0]
y = player_pos[1]
if event.key == pygame.K_LEFT:
x -= playerstep
elif event.key == pygame.K_RIGHT:
x += playerstep
player_pos = [x,y]
screen.fill(BACKGROUND_COLOR)
drop_enemies(enemy_list)
score = update_enemy_positions(enemy_list, score)
# SPEED = set_level(score, SPEED)
text = "Score:" + str(score)
label = myFont.render(text, 1, YELLOW)
screen.blit(label, (WIDTH-200, HEIGHT-40))
if collision_check(enemy_list, player_pos):
game_over = True
draw_enemies(enemy_list)
player = pygame.Rect(player_pos[0], player_pos[1], player_size, player_size)
pygame.draw.rect(screen, RED, player)
clock.tick(30)
pygame.display.update()