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Godot Dependency Graph creator

OpenSSF Scorecard

This is a tool to create a dependency graph in order to show proper separation of your code and also the complexity of it.

TODOs

  • check how to provide a simple way to scan all the files for their dependencies
    • scan .tscn files for [gd_scene...] and [ext_resource...]
    • scan .gd files for "signal" and "connect()" and "var" + "get_node" (or equivalents like "$someNode") and "var" + "preload"
    • how to check for things like "GameVariables" which is a global autoload?! -> can be read from .godot file!
    • do we also need to check for "class_name" in .gd files?!
  • which visualization program / format should we use to express our graphs?

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