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GVNewGameDialog.h
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GVNewGameDialog.h
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//-*- c++ -*- so xemacs treats this as c++ code instead of C
#if !defined(GVNEWGAMEDIALOG_H_)
#define GVNEWGAMEDIALOG_H_
/// \file GVNewGameDialog.h
/// \brief header file for setting up new games in GalaxyView
// GVNewGameDialog.h -- header file for setting up new games in GalaxyView
//
// Copyright 2003, Quarterflash Design Group
//
// Licensed under GPL version 2 - see COPYING for details
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#if defined(__WIN32__)
#pragma warning(disable:4786)
#endif
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#if !defined(WX_PREC)
#include "wx/wx.h"
#endif
#include "wx/xrc/xmlres.h"
#include "wx/config.h"
#include "wx/fileconf.h"
#include "wx/tokenzr.h"
#include "tools/GVTools.h"
#include "GVdefines.h"
/*
Defines of Position of GalaxyNG and Explorer in the
newgamedialog.xrc, game type combobox
*/
enum _GameIndex {
GVNEWGAME_GALAXYNG_INDEX = 2,
GVNEWGAME_GALAXYEXPLORER_INDEX = 3,
};
class GVNewGameDialog:public wxDialog
{
public:
/**
* Constructor: creates a new frame for GalaxyView new game dialog
*/
GVNewGameDialog (wxWindow * parent);
/**
* Returns the name of the new game
* \return wxString name of new game
*/
wxString GetGamename ();
/**
* Returns the path to the turnreports
* \return wxString path to turnreports
*/
wxString GetGameDirectory ();
/**
* Returns path/filename to the first report
* \return wxString path to turn0.xml
*/
wxString GetTurn0();
/**
* Returns game type
* \return wxString gametype
*/
wxString GetGameType();
// callbacks
void OnBrowse (wxCommandEvent & event);
void OnGameBrowse(wxCommandEvent& event);
void OnOK (wxCommandEvent & event);
void OnCancel(wxCommandEvent& event);
void OnGameNameChanged (wxCommandEvent & event);
void OnTurnDirChanged (wxCommandEvent & event);
void OnGameTypeSelectionChanged (wxCommandEvent & event);
void OnTurnChanged(wxCommandEvent& event);
void OnTurnBrowse(wxCommandEvent& event);
private:
/**
* activates the ok button if all needed information are filled in
*/
void CheckInformation();
wxString m_baseDir;
DECLARE_EVENT_TABLE ()
};
#endif