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GVGame.h
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GVGame.h
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#if !defined(GVGAME_H_)
#define GVGAME_H_
/// \file GVGame.h
/// \brief header file to load turn data into memory(preferencesgame) in GalaxyView
// GVGame.h -- header file to load turn data into memory(preferencesgame) in GalaxyView
//
// Copyright 2003, Quarterflash Design Group
//
// Licensed under GPL version 2 - see COPYING for details
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#if defined(__WIN32__)
#pragma warning(disable:4786)
#endif
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#if !defined(WX_PREC)
#include "wx/wx.h"
#endif
#include "GVdb.h"
struct GVGameData
{
wxString password;
wxString gametype;
wxString gamename;
int homeplanesnum;
wxString homeplanetssize;
wxString racename;
float size;
bool valid;
};
class GVGame
{
public:
GVGame(GVdb* db, hDB handle);
virtual ~GVGame(void);
void SetPassword(wxString pw);
wxString GetPassword();
void SetGametype(wxString gt);
wxString GetGametype();
void SetGamename(wxString gn);
wxString GetGamename();
void SetHomePlanetsNum(int num);
int GetHomePlanetsNum();
void SetHomePlanetsSize(wxString sizes);
wxString GetHomePlanetsSize();
void SetRacename(wxString race);
wxString GetRacename();
void SetSize(float size);
float GetSize();
void Load(GVGameData* data);
void Save(GVGameData* data);
protected:
GVdb* m_db;
hDB m_handle;
};
#endif