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My ski tracking app displays a user's run down the mountain. I want to display the run in 3D. The problem I am having is fitting the viewport to the bounds of the user's run in 3D space.
In 2D (pitch=0), everything is great. I fit the map to the bounds and everything is displayed properly.
When I try the same thing in 3D (pitch=90), there is always a part that gets cut off, even when I specify a padding.
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My ski tracking app displays a user's run down the mountain. I want to display the run in 3D. The problem I am having is fitting the viewport to the bounds of the user's run in 3D space.
In 2D (pitch=0), everything is great. I fit the map to the bounds and everything is displayed properly.
When I try the same thing in 3D (pitch=90), there is always a part that gets cut off, even when I specify a padding.
Any suggestions?
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