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Light.md

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<MapboxGL.Light />

Light represents the light source for extruded geometries

props

Prop Type Default Required Description
style custom none false Customizable style attributes

styles


anchor

Name: anchor

Description

Whether extruded geometries are lit relative to the map or viewport.

Type

enum

Default Value

viewport

Supported Values

map - The position of the light source is aligned to the rotation of the map.
viewport - The position of the light source is aligned to the rotation of the viewport.

Expression

Parameters: zoom


position

Name: position

Description

Position of the light source relative to lit (extruded) geometries, in [r radial coordinate, a azimuthal angle, p polar angle] where r indicates the distance from the center of the base of an object to its light, a indicates the position of the light relative to 0° (0° when light.anchor is set to viewport corresponds to the top of the viewport, or 0° when light.anchor is set to map corresponds to due north, and degrees proceed clockwise), and p indicates the height of the light (from 0°, directly above, to 180°, directly below).

Type

array<number>

Default Value

[1.15,210,30]

Expression

Parameters: zoom


Name

positionTransition

Description

The transition affecting any changes to this layer’s position property.

Type

{ duration, delay }

Units

milliseconds

Default Value

{duration: 300, delay: 0}


color

Name: color

Description

Color tint for lighting extruded geometries.

Type

color

Default Value

#ffffff

Expression

Parameters: zoom


Name

colorTransition

Description

The transition affecting any changes to this layer’s color property.

Type

{ duration, delay }

Units

milliseconds

Default Value

{duration: 300, delay: 0}


intensity

Name: intensity

Description

Intensity of lighting (on a scale from 0 to 1). Higher numbers will present as more extreme contrast.

Type

number

Default Value

0.5

Minimum

0

Maximum

1

Expression

Parameters: zoom


Name

intensityTransition

Description

The transition affecting any changes to this layer’s intensity property.

Type

{ duration, delay }

Units

milliseconds

Default Value

{duration: 300, delay: 0}