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issue.go
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issue.go
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package main
import (
"errors"
"fmt"
"github.com/google/go-github/v31/github"
)
type IssueStatus int
const (
StatusOpened IssueStatus = iota
StatusClosed
StatusLocked
)
var (
errIssueNotFound = errors.New("issue not found")
)
type Issue struct {
ID int
Title string
Body string
Status IssueStatus
Children []*Issue
Level int
}
func (i *Issue) IsOpened() bool {
return i.Status == StatusOpened
}
func (i *Issue) IsClosed() bool {
return i.Status == StatusClosed
}
func (i *Issue) ToMap() map[int]*Issue {
issueMap := make(map[int]*Issue)
issueMap[i.ID] = i
for _, ci := range i.Children {
ciMap := ci.ToMap()
for k, v := range ciMap {
issueMap[k] = v
}
}
return issueMap
}
func (i *Issue) FormatTitle(spaces int) string {
status := " "
if i.Status == StatusClosed {
status = "x"
}
prefix := make([]rune, spaces)
for i := range prefix {
prefix[i] = ' '
}
return fmt.Sprintf("%s- [%s] %s #%v", string(prefix), status, i.Title, i.ID)
}
func NewIssue(i *github.Issue) *Issue {
issue := &Issue{
ID: i.GetNumber(),
Title: i.GetTitle(),
Body: i.GetBody(),
Status: StatusOpened,
}
if i.GetLocked() {
issue.Status = StatusLocked
}
// status closed is more important than locked
if i.GetState() == "closed" {
issue.Status = StatusClosed
}
return issue
}