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But certainly possible, so figured out how to invoke from command line a freshly built mess, specifying custom option rom to the Intel MCS-85 machine:
github.com/retrohun/mame$ git log -1 --no-color --oneline
6a397596342 (HEAD -> master, origin/master, origin/HEAD) generalplus_gpl16250_nand.cpp: fixed MT08270
github.com/retrohun/mame$ ./mess -version|awk 1
0.242 (mame0236-2186-g6a397596342)
github.com/retrohun/mame$ sha1sum ~/mess/roms/sdk85/sdk85.a14 ~/mess/roms/sdk85/mastermind.a15
54e218560fbec009ac3de5cfb64b920241ef2eeb ~/mess/roms/sdk85/sdk85.a14
0ea8df1bea26f6d043d315e516f8bc151ed12ad1 ~/mess/roms/sdk85/mastermind.a15
github.com/retrohun/mame$ cksum ~/mess/roms/sdk85/sdk85.a14 ~/mess/roms/sdk85/mastermind.a15
2306435352 2048 ~/mess/roms/sdk85/sdk85.a14
3810006495 2048 ~/mess/roms/sdk85/mastermind.a15
github.com/retrohun/mame$ ./mess sdk85 -rom ~/mess/roms/sdk85/mastermind.a15
Average speed: 100.00% (234 seconds)
A reset could be handy via pressing F1. A side effect of this is that it will set up the stack pointer! The remaining keycombinations are according to the latest MAME/MESS keyboard assingments:
MCS-85 | Mapping | Remarks |
---|---|---|
Exam | X | examine regs. |
6 PCH | 6 | PC high byte |
0 | 0 | 08..H |
8 H | 8 | |
Next | , | then PC LSB |
0 | 0 | ..00H |
0 | 0 | = 0800H |
Next | , | exit examin. |
Go | G | |
Exec | . | run |
Game starts after pressing button "0", at each game end, should press "3". Yet another 8 bit demoscene platform was born!
- 8085 compiler pasm8085-beta4.pl
- rom source code mastermind_a15.d85
- Intel MCS-85 tales
- SDK-85 fun - part 1
- SDK-85 fun - part 3
- SDK-85 fun - part 4
- MAME source repository
- Wiki docs
Have fun!
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