Add info about d3d11 to changelog and bump version #301
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name: CI | |
on: [push] | |
env: | |
BUILD_TYPE: Release | |
jobs: | |
build-mingw: | |
runs-on: ubuntu-22.04 | |
steps: | |
- name: Install packages | |
run: sudo apt-get install mingw-w64 ninja-build | |
- uses: actions/checkout@v4 | |
- name: Create Build Environment | |
run: cmake -E make_directory ${{github.workspace}}/build | |
- name: Configure CMake | |
working-directory: ${{github.workspace}}/build | |
run: cmake .. -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DCMAKE_TOOLCHAIN_FILE=../cmake/mingw-ubuntu.cmake | |
- name: Print nproc | |
run: nproc | |
- name: Build | |
working-directory: ${{github.workspace}}/build | |
run: cmake --build . --config $BUILD_TYPE -j $(nproc) | |
build-msvc: | |
runs-on: windows-latest | |
steps: | |
- uses: actions/checkout@v4 | |
- name: Create Build Environment | |
run: cmake -E make_directory ${{github.workspace}}/build | |
- name: Configure CMake | |
shell: cmd | |
working-directory: ${{github.workspace}}/build | |
run: | | |
call "C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\VC\Auxiliary\Build\vcvars32.bat" | |
cmake .. -DCMAKE_BUILD_TYPE=%BUILD_TYPE% -A Win32 | |
- name: Build | |
shell: cmd | |
working-directory: ${{github.workspace}}/build | |
run: cmake --build . --config %BUILD_TYPE% -j 4 |