-
Notifications
You must be signed in to change notification settings - Fork 0
/
snake.js
206 lines (166 loc) · 4.66 KB
/
snake.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
var canvas = document.getElementById("snake");
var ctx = canvas.getContext("2d");
var width = canvas.width;
var height = canvas.height;
var blockSize = 10;
var widthInBlocks = width / blockSize;
var heightInBlocks = height / blockSize;
var score = 0
var colors = ["Red", "DarkOrange", "Yellow", "YellowGreen", "Green", "Blue", "Purple"]
var drawBorder = function () {
ctx.fillStyle = "Gray";
ctx.fillRect(0, 0, width, blockSize);
ctx.fillRect(0, height - blockSize, width, blockSize);
ctx.fillRect(0, 0, blockSize, height);
ctx.fillRect(width - blockSize, 0, blockSize, height);
};
var drawScore = function () {
ctx.font = "20px Courier";
ctx.fillStyle = "Black";
ctx.textAlign = "left";
ctx.textBaseline = "top";
ctx.fillText("Score: " + score, blockSize, blockSize);
};
var gameOver = function () {
clearInterval(intervalId);
ctx.font = "60px Courier";
ctx.fillStyle = "Black";
ctx.textAlign = "center";
ctx.textBaseline = "middle";
ctx.fillText("Game Over", width / 2, height / 2);
};
var circle = function (x, y, radius, fillCircle) {
ctx.beginPath();
ctx.arc(x, y, radius, 0, Math.PI * 2, false);
if (fillCircle) {
ctx.fill();
} else {
ctx.stroke();
}
};
class Block{
constructor(col, row) {
this.col = col;
this.row = row;
};
function drawSquare(color) {
var x = this.col * blockSize;
var y = this.row * blockSize;
ctx.fillStyle = color;
ctx.fillRect(x, y, blockSize, blockSize);
};
function drawCircle(color) {
var centerX = this.col * blockSize + blockSize / 2;
var centerY = this.row * blockSize + blockSize / 2;
ctx.fillStyle = color;
circle(centerX, centerY, blockSize / 2, true);
};
function equals(otherBlock) {
return this.col === otherBlock.col && this.row === otherBlock.col;
};
};
class Snake {
constructor() {
this.segments = [
new Block(17, 15),
new Block(16, 15),
new Block(15, 15)
];
this.direction = "right";
this.next = "right";
};
function draw() {
for (var i = 0; i < this.segments.length; i++) {
this.segments[i].drawSquare(colors[i]);
}
};
function move() {
var head = this.segments[0];
var newHead;
this.direction = this.next;
if (this.direction === 'right') {
newHead = new Block(head.col + 1, head.row);
} else if (this.direction === 'down') {
newHead = new Block(head.col, head.row + 1);
} else if(this.direction === 'left') {
newHead = new Block(head.col - 1, head.row);
} else if(this.direction === 'up') {
newHead = new Block(head.col, head.row - 1);
}
if (this.checkCollision(newHead)) {
gameOver();
return;
}
if (newHead.equals(apple.position)) {
score++;
apple.move();
} else {
this.segments.pop();
}
this.segments.unshift(newHead);
};
function checkCollision(head) {
var leftCollision = (head.col === 0);
var topCollision = (head.row === 0);
var rightCollision = (head.col === widthInBlocks - 1);
var bottomCollision = (head.row === heightInBlocks - 1);
var wallCollision = leftCollision || topCollision || rightCollision || bottomCollision;
var selfCollision = false;
for (var i = 1; i < this.segments.length; i++) {
if (head.equals(this.segments[i])) {
selfCollision = true;
console.log(i);
}
console.log(head.equals(this.segments[i]));
}
return wallCollision || selfCollision;
};
Snake.prototype.setDirection = function (newDirection) {
if (this.direction === "up" && newDirection === "down") {
return;
} else if (this.direction === "right" && newDirection === "left") {
return;
} else if (this.direction === "down" && newDirection === "up") {
return;
} else if (this.direction === "left" && newDirection === "right") {
return;
}
this.next = newDirection;
};
};
class Apple {
constructor() {
this.position = new Block(10,10);
this.move();
};
function draw() {
this.position.drawCircle("LimeGreen");
};
function move() {
var randomCol = Math.floor(Math.random() * (widthInBlocks - 2)) + 1;
var randomRow = Math.floor(Math.random() * (heightInBlocks - 2)) + 1;
this.position = new Block(randomCol, randomRow);
};
};
var snake = new Snake();
var apple = new Apple();
var intervalId = setInterval(function () {
ctx.clearRect(0, 0, width, height);
drawScore();
snake.move();
snake.draw();
apple.draw();
drawBorder();
}, 100);
var directions = {
37: "left",
38: "up",
39: "right",
40: "down"
};
$("body").keydown(function (event) {
var newDirection = directions[event.keyCode];
if (newDirection !== undefined) {
snake.setDirection(newDirection);
}
});