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How to install project specific libraries for multiple platforms required for compiling? #20
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Hi @stohn, interesting questions! First ideas:
Is your project open-source ? I would love to try to fix this issue against a real library-based project in Linux, OSX and Windows |
Yes project is open source. I had to change my github account recently and now having 2 both connected to other projects. So sometimes using old one by accident. The project is here: It's just at the begin so any change can be made easily. |
Ok perfect, can you give me instructions to get/install libraries for each architectures ? Do not worry about the Docker part, just instructions/url for one of the projects of your repo; Thanks! |
The relevant parts of the project for now are: Inside of each directory is a small "make.sh" which already handles all platform specific stuff. -> All resulting apps are console based apps. For library installation a made a small note in the appropriate "make.sh" in the directories. Here my full notes for compilation on each platform: Linux (debian/ubuntu):
OSX:
Windows:
EDIT: corrected / add more details to package manager instructions |
I guess I need exactly this functionality for, in my case, zlib. Are there instructions for this now since it is labeled ready? |
Any progress on this? |
First let me say GREAT!
Exactly what I need for my project (I have to supply binaries for "normal" users for Linux/OSX/Windows).
I also plan to use this as a CI build env.
Now my question: I need some libraries in order to compile my project (e.g. libusb, ncurses).
Usually I use packet manager on the real platforms to install them (apt-get for Linux, brew for OSX and pacman for MSYS2-MinGW/Windows).
Do you have an idea / suggestion how to install (automated or manually) the different platform specific libraries?
Thanks,
Maik
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