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fix.h
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fix.h
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#ifndef FIX_H
#define FIX_H
#include <cstdint>
#include <cmath>
#include <limits>
#include <cstring>
#include <cstdio>
template <unsigned int s, typename T=int_fast32_t> class Fix
{
public:
constexpr Fix() : value(0) {}
template <unsigned int s2, typename T2> Fix(const Fix<s2, T2> f) : value((s2 > s) ? (f.value >> (s2 - s)) : (f.value << (s-s2))) {}
constexpr Fix(const float v) : value(static_cast<T>(v * static_cast<float>(1<<s))) {}
constexpr Fix(const unsigned int v) : value(v << s) {}
constexpr Fix(const int v) : value(static_cast<unsigned int>(v) << s) {}
constexpr Fix(const long int v) : value(static_cast<unsigned long int>(v) << s) {}
constexpr operator float() const { return toFloat(); }
constexpr operator int() const { return toInteger<int>(); }
constexpr operator unsigned int() const { return toInteger<unsigned int>(); }
constexpr operator uint16_t() const { return toInteger<uint16_t>(); }
T round() const { T ret = value >> (s-1); return (ret>>1) + (ret&1); }
constexpr T floor() const { return value >> s; }
Fix<s,T> wholes() const { Fix<s,T> ret; ret.value = value & ~((1<<s)-1); return ret; }
Fix<s,T> operator -() const { Fix<s,T> ret; ret.value = -value; return ret; }
Fix<s,T>& operator +() const { return *this; }
Fix<s,T>& operator ++() { value += 1 << s; return *this; }
Fix<s,T>& operator --() { value -= 1 << s; return *this; }
template <typename U> Fix<s,T> operator >>(const U other) const { Fix<s,T> ret; ret.value = value >> other; return ret; }
template <typename U> Fix<s,T> operator <<(const U other) const { Fix<s,T> ret; ret.value = value << other; return ret; }
Fix<s,T> operator +(const Fix<s,T>& other) const { Fix<s,T> ret; ret.value = value + other.value; return ret; }
template <typename U> Fix<s,T> operator +(const U other) const { Fix<s,T> ret; ret.value = value + (other<<s); return ret; }
Fix<s,T> operator -(const Fix<s,T>& other) const { Fix<s,T> ret; ret.value = value - other.value; return ret; }
template <typename U> Fix<s,T> operator -(const U other) const { Fix<s,T> ret; ret.value = value - (other<<s); return ret; }
template <unsigned int s2, typename T2> Fix<s,T> operator *(const Fix<s2,T2>& other) const { Fix<s,T> ret; ret.value = (value * other.value) >> s2; return ret; }
template <typename U> Fix<s,T> operator *(const U other) const { Fix<s,T> ret; ret.value = value * other; return ret; }
Fix<s,T> operator /(const Fix<s,T>& other) const { Fix<s,T> ret; ret.value = (value << s) / other.value; return ret; }
template <typename U> Fix<s,T> operator /(const U other) const { Fix<s,T> ret; ret.value = value / other; return ret; }
Fix<s,T>& operator +=(const Fix<s,T>& other) { value += other.value; return *this; }
Fix<s,T>& operator -=(const Fix<s,T>& other) { value -= other.value; return *this; }
Fix<s,T>& operator *=(const float other) { value *= other; return *this; }
Fix<s,T>& operator *=(const int other) { value *= other; return *this; }
Fix<s,T>& operator *=(const Fix<s,T>& other) { value = (value * other.value) >> s; return *this; }
Fix<s,T>& operator /=(const float other) { value /= other; return *this; }
Fix<s,T>& operator /=(const int other) { value /= other; return *this; }
Fix<s,T>& operator /=(const Fix<s,T>& other) { value = (value << s) / other.value; return *this; }
constexpr bool operator >(const Fix<s,T>& other) const { return value > other.value; }
constexpr bool operator <(const Fix<s,T>& other) const { return value < other.value; }
template <typename U> constexpr bool operator >=(const U other) const { return value >= other<<s; }
constexpr bool operator >=(const Fix<s,T>& other) const { return value >= other.value; }
constexpr bool operator <=(const Fix<s,T>& other) const { return value <= other.value; }
constexpr bool operator ==(const Fix<s,T>& other) const { return value == other.value; }
constexpr bool operator !=(const Fix<s,T>& other) const { return value != other.value; }
template <typename U>
constexpr U toInteger() const
{
return value >> s;
}
constexpr float toFloat() const
{
return static_cast<float>(value) / static_cast<float>(1<<s);
}
template <typename U>
void fromInteger(const U v)
{
value = v << s;
}
void fromFloat(const float v)
{
value = static_cast<T>(v * static_cast<float>(1<<s));
}
Fix<s,T>& normaliseAngle()
{
while(*this < Fix<s,T>(0))
*this += Fix<s,T>(360);
while(*this >= 360)
*this -= Fix<s,T>(360);
return *this;
}
static Fix<s,T> minStep()
{
Fix<s,T> ret;
ret.value = 1;
return ret;
}
static Fix<s,T> minValue()
{
Fix<s,T> ret;
ret.value = std::numeric_limits<T>::min();
return ret;
}
static Fix<s,T> maxValue()
{
Fix<s,T> ret;
ret.value = std::numeric_limits<T>::max();
return ret;
}
void print() const
{
char str[32];
double n = toFloat();
if (n == 0.0)
strcpy(str, "0");
else {
int digit, m, m1;
char *c = str;
int neg = (n < 0);
if (neg)
n = -n;
m = log10(n);
int useExp = (m >= 14 || (neg && m >= 9) || m <= -9);
if (neg)
*(c++) = '-';
if (useExp) {
if (m < 0)
m -= 1.0;
n = n / pow(10.0, m);
m1 = m;
m = 0;}
if (m < 1.0)
m = 0;
while (n > 0.001 || m >= 0) {
double weight = pow(10.0, m);
if (weight > 0 && !__builtin_isinf(weight)) {
digit = ::floor(n / weight);
n -= (digit * weight);
*(c++) = '0' + digit; }
if (m == 0 && n > 0)
*(c++) = '.';
m--; }
if (useExp) {
int i, j;
*(c++) = 'e';
if (m1 > 0) {
*(c++) = '+';
} else {
*(c++) = '-';
m1 = -m1; }
m = 0;
while (m1 > 0) {
*(c++) = '0' + m1 % 10;
m1 /= 10;
m++; }
c -= m;
for (i = 0, j = m-1; i<j; i++, j--) {
c[i] ^= c[j];
c[j] ^= c[i];
c[i] ^= c[j];}
c += m;}
*(c) = '\0'; }
fputs(str, stdout);
}
using type = T;
constexpr static unsigned int precision = s;
T value;
};
#endif // FIX_H