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Home
- Where to begin with ms-master
- Sample code and tutorials
- Improve your ANGLE app's performance
- Known issues and Breaking Changes
- Contributing to ANGLE
- Any more questions?
Go and install our Visual Studio templates!
For help deciding which template (e.g. CoreWindow vs XAML) is most suitable for your app, visit this wiki page.
Initialization:
Imaging:
- Loading compressed images into ANGLE (for example: DDS, BC, DXT, ETC)
- Loading general image files into ANGLE (for example: JPEG, PNG, BMP)
Debugging:
- Performing basic OpenGL ES graphics debugging with ANGLE (Coming soon!)
- Using Microsoft's Graphics Diagnostics (formerly PIX) with ANGLE (Coming soon!)
Performance:
- Avoiding recompiling shaders by saving/restoring program binaries
- Running your app at a lower resolution than the device
- Gaining performance by using Instancing
Windows Store Application Certifcation:
Here is a list of best practices for using ANGLE on Windows devices.
Here are the known issues with ANGLE, which we are either trying to fix or are unable to fix.
Here are the recent breaking changes that we have made, which might affect your app if you update to the latest version of ANGLE.
If you wish to contribute to ANGLE, then please contribute to the master version of ANGLE. Your change can then be merged back into MSOpenTech/ANGLE.
Please feel free to file an issue on this GitHub repository, or email any of the Microsoft contributors.