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GamePanel.java
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GamePanel.java
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package com.maverickar;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.util.Random;
import javax.swing.JPanel;
public class GamePanel extends JPanel implements Runnable {
static final int GAME_WIDTH = 1000;
static final int GAME_HEIGHT = (int) (GAME_WIDTH * (0.5555));
static final Dimension SCREEN_SIZE = new Dimension (GAME_WIDTH, GAME_HEIGHT);
static final int BALL_DIAMETER = 20;
static final int PADDLE_WIDTH = 25;
static final int PADDLE_HEIGHT = 100;
Thread gameThread;
Image image;
Graphics graphics;
Random random;
Paddle paddle1;
Paddle paddle2;
Ball ball;
Score score;
GamePanel(){
newPaddles();
newBall();
score = new Score(GAME_WIDTH, GAME_HEIGHT);
this.setFocusable(true);
this.addKeyListener(new AL());
this.setPreferredSize(SCREEN_SIZE);
gameThread = new Thread(this);
gameThread.start();
}
public void newBall() {
ball = new Ball((GAME_WIDTH/2)-(BALL_DIAMETER/2),(GAME_HEIGHT/2)-(BALL_DIAMETER/2),BALL_DIAMETER,BALL_DIAMETER);
}
public void newPaddles() {
paddle1 = new Paddle(0, (GAME_HEIGHT/2)-(PADDLE_HEIGHT/2), PADDLE_WIDTH, PADDLE_HEIGHT, 1);
paddle2 = new Paddle(GAME_WIDTH-PADDLE_WIDTH, (GAME_HEIGHT/2)-(PADDLE_HEIGHT/2), PADDLE_WIDTH, PADDLE_HEIGHT, 2);
}
public void paintComponent(Graphics g) {
image = createImage(getWidth(),getHeight());
graphics = image.getGraphics();
draw(graphics);
g.drawImage(image,0,0,this);
paddle1.draw(g);
paddle2.draw(g);
ball.draw(g);
score.draw(g);
}
public void move() {
paddle1.move();
paddle2.move();
ball.move();
}
public void checkCollision() {
// bounces the ball off paddles
if(ball.intersects(paddle1)) {
ball.xVelocity = ball.xVelocity * -1;
}
if(ball.intersects(paddle2)) {
ball.xVelocity = ball.xVelocity * -1;
}
// bounce the ball off the top and bottom window edges
if(ball.y <= 0) {
ball.setYDirection(-ball.yVelocity);
}
if(ball.y >= GAME_HEIGHT-BALL_DIAMETER) {
ball.setYDirection(-ball.yVelocity);
}
// stops paddles at window edges
if(paddle1.y <= 0) {
paddle1.y = 0;
}
if(paddle1.y >= (GAME_HEIGHT)-(PADDLE_HEIGHT)) {
paddle1.y = GAME_HEIGHT-PADDLE_HEIGHT;
}
if(paddle2.y <= 0) {
paddle2.y = 0;
}
if(paddle2.y >= (GAME_HEIGHT)-(PADDLE_HEIGHT)) {
paddle2.y = GAME_HEIGHT-PADDLE_HEIGHT;
}
// give a player 1 point and creates new Paddles and Ball
if(ball.x <=0) {
score.player2++;
newPaddles();
newBall();
}
if(ball.x >= GAME_WIDTH-BALL_DIAMETER) {
score.player1++;
newPaddles();
newBall();
}
}
// game loop, wtaf
public void run() {
long lastTime = System.nanoTime();
double amountOfTicks = 60.0;
double ns = 1000000000 / amountOfTicks;
double delta = 0;
while(true) {
long now = System.nanoTime();
delta += (now-lastTime)/ns;
lastTime = now;
if(delta >=1) {
move();
checkCollision();
repaint();
delta--;
}
}
}
public class AL extends KeyAdapter {
public void keyPressed(KeyEvent e) {
paddle1.keyPressed(e);
paddle2.keyPressed(e);
}
public void keyReleased(KeyEvent e) {
paddle1.keyReleased(e);
paddle2.keyReleased(e);
}
}
}