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I want to begin by saying I don't have a lot of experience in graphics. I've only ever worked with software graphics.
What's needed to get font support in draw2dgl? I tried copying the draw2dimg functions to draw2dgl/gc.go (and copied over text.go) with about 4 extra lines of changes and it seems to work gloriously. Is this the best method of drawing text?
Even if there's a better way to do it, software rendering seems better than a panic anyways. I could submit these changes as a PR if needed.
The text was updated successfully, but these errors were encountered:
I want to begin by saying I don't have a lot of experience in graphics. I've only ever worked with software graphics.
What's needed to get font support in draw2dgl? I tried copying the draw2dimg functions to draw2dgl/gc.go (and copied over text.go) with about 4 extra lines of changes and it seems to work gloriously. Is this the best method of drawing text?
Even if there's a better way to do it, software rendering seems better than a panic anyways. I could submit these changes as a PR if needed.
The text was updated successfully, but these errors were encountered: