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The core seems to completely ignore PAR codes, even though Game Genie codes that affect the same addresses (even converted PAR=>GG codes) work perfectly. When tested in other emulators with the same ROM, (including regular snes9x) the PAR codes work perfectly. This means codes affecting RAM addresses cannot be made to work, limiting the scope of cheats/hacks dramatically.
Note that I am adding the codes properly, since codes converted to Game Genie using converters can be made to work in RetroArch, this is not user error (the cheat interface is in fact one of the easiest and more convenient to use I stumbled upon).
Seems to be a general issue with libretro and PAR codes, even when the used cores are supposed to accept PAR, but was advised to post here for starters.
The core seems to completely ignore PAR codes, even though Game Genie codes that affect the same addresses (even converted PAR=>GG codes) work perfectly. When tested in other emulators with the same ROM, (including regular snes9x) the PAR codes work perfectly. This means codes affecting RAM addresses cannot be made to work, limiting the scope of cheats/hacks dramatically.
Note that I am adding the codes properly, since codes converted to Game Genie using converters can be made to work in RetroArch, this is not user error (the cheat interface is in fact one of the easiest and more convenient to use I stumbled upon).
Seems to be a general issue with libretro and PAR codes, even when the used cores are supposed to accept PAR, but was advised to post here for starters.
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