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There are massive sound problems when playing Super Bomberman 2: In most menu screens and in the actual game, you can only hear sound for ~1 second. Then it mutes competely for the rest of the match/screen.
I do not encounter these problems when playing Donkey Kong Country.
I'm using snes9x-next's latest git revision (self-compiled with gcc 4.9.2) on an ODROID-C1 running ArchLinuxARM with ALSA (no pulseaudio) and framebuffer (no X11).
That's strange, I'm unable to reproduce this on my end (Windows 7, using latest git build).
Have you tried the rom on another emulator? It might be a bad dump.
It works with fine with the pocketsnes-libretro core. I guess this might be caused by snes9x-next being more demanding on low-end hardware than pocketsnes.
There are massive sound problems when playing Super Bomberman 2: In most menu screens and in the actual game, you can only hear sound for ~1 second. Then it mutes competely for the rest of the match/screen.
I do not encounter these problems when playing Donkey Kong Country.
I'm using snes9x-next's latest git revision (self-compiled with gcc 4.9.2) on an ODROID-C1 running ArchLinuxARM with ALSA (no pulseaudio) and framebuffer (no X11).
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