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Hello! Is there any possibility to add native pseudo hi-resolution blending to Snes9x 2010, just like Snes9x 2005 has? It'd be useful for games like Kirby Dream Land 3 and Jurassic Park. Even though mainline Snes9x can do it, its performance is poor with devices like the Raspberry Pi.
Thanks for your attention!
The text was updated successfully, but these errors were encountered:
Hello! Is there any possibility to add native pseudo hi-resolution blending to Snes9x 2010, just like Snes9x 2005 has? It'd be useful for games like Kirby Dream Land 3 and Jurassic Park. Even though mainline Snes9x can do it, its performance is poor with devices like the Raspberry Pi.
Thanks for your attention!
The text was updated successfully, but these errors were encountered: