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configure
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configure
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#!/bin/sh
#
# configure -- custom configure script for ScummVM.
#
# ScummVM is the legal property of its developers, whose names
# are too numerous to list here. Please refer to the COPYRIGHT
# file distributed with this source distribution.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
set -a
# NLS nuisances.
LC_ALL=C
LANGUAGE=C
# Save the current environment variables for next runs
SAVED_CONFIGFLAGS=$@
SAVED_AR=$AR
SAVED_AS=$AS
SAVED_ASFLAGS=$ASFLAGS
SAVED_CPPFLAGS=$CPPFLAGS
SAVED_CXX=$CXX
SAVED_CXXFLAGS=$CXXFLAGS
SAVED_DWP=$DWP
SAVED_LD=$LD
SAVED_LDFLAGS=$LDFLAGS
SAVED_PKG_CONFIG_LIBDIR=${PKG_CONFIG_LIBDIR:-unset}
SAVED_RANLIB=$RANLIB
SAVED_SDL_CONFIG=$SDL_CONFIG
SAVED_STRIP=$STRIP
SAVED_WINDRES=$WINDRES
SAVED_WINDRESFLAGS=$WINDRESFLAGS
# Use environment vars if set
CXXFLAGS="$CXXFLAGS $CPPFLAGS"
PLUGIN_LDFLAGS=$LDFLAGS
# Backslashes into forward slashes:
# The following OS/2 specific code is performed to deal with handling of backslashes by ksh.
# Borrowed from the Sane configure script
if test "$ac_emxsupport" != "no" -a "$ac_emxsupport" != "NO"; then
ac_save_IFS="$IFS"
IFS="\\"
ac_TEMP_PATH=
for ac_dir in $PATH; do
IFS=$ac_save_IFS
if test -z "$ac_TEMP_PATH"; then
ac_TEMP_PATH="$ac_dir"
else
ac_TEMP_PATH="$ac_TEMP_PATH/$ac_dir"
fi
done
PATH="$ac_TEMP_PATH"
unset ac_TEMP_PATH
fi
set_var() {
eval ${1}='${2}'
}
get_var() {
eval echo \$${1}
}
append_var() {
VAR=${1}
shift
if eval test -z \"\$${VAR}\" ; then
eval ${VAR}='$@'
else
eval ${VAR}=\"\$${VAR} \"'$@'
fi
}
prepend_var() {
VAR=${1}
shift
if eval test -z \"\$${VAR}\" ; then
eval ${VAR}='$@'
else
eval ${VAR}='$@'\" \$${VAR}\"
fi
}
# Add an engine: id name build subengines base-games dependencies
add_engine() {
_engines="${_engines} ${1}"
if test "${3}" = "no" ; then
set_var _wip_engines "${_wip_engines} ${1}"
fi
set_var _engine_${1}_name "${2}"
set_var _engine_${1}_build "${3}"
set_var _engine_${1}_build_default "${3}"
set_var _engine_${1}_subengines "${4}"
set_var _engine_${1}_base "${5}"
set_var _engine_${1}_deps "${6}"
for sub in ${4}; do
set_var _engine_${sub}_sub "yes"
set_var _engine_${sub}_parent "${1}"
done
}
# Add a feature: id name settings-list
add_feature() {
set_var _feature_${1}_name "${2}"
# This is a list of settings, where one must be "yes" for the feature to
# be enabled
set_var _feature_${1}_settings "${3}"
}
_srcdir=`dirname $0`
# Read list of engines
for i in $_srcdir/engines/*/configure.engine; do
. "$i"
done
#
# Default settings
#
# Default lib behavior yes/no/auto
_sdl=no
_ogg=auto
_vorbis=auto
_sdlnet=auto
_libcurl=auto
_enet=yes
_tremor=auto
_tremolo=no
_flac=auto
_mad=auto
_opl2lpt=no
_retrowave=auto
_alsa=auto
_seq_midi=auto
_sndio=auto
_timidity=auto
_zlib=auto
_mpeg2=auto
_a52=auto
_sparkle=auto
_osxdockplugin=auto
_jpeg=auto
_png=auto
_gif=auto
_theoradec=auto
_vpx=auto
_faad=auto
_fluidsynth=auto
_fluidlite=auto
_sonivox=auto
_opengl_mode=auto
_opengl_game_classic=auto
_opengl_game_shaders=auto
_tinygl=yes
_readline=auto
_freetype2=auto
_libmikmod=auto
_libopenmpt=auto
_libmpcdec=auto
_taskbar=auto
_updates=no
_libunity=auto
_dialogs=auto
_tts=auto
_gtk=auto
_fribidi=auto
_discord=auto
_test_cxx11=no
# Default option behavior yes/no
_debug_build=auto
_release_build=auto
_optimizations=auto
_verbose_build=no
_werror_build=no
_text_console=no
_mt32emu=yes
_lua=yes
_build_scalers=yes
_build_hq_scalers=yes
_build_edge_scalers=yes
_build_aspect=yes
_enable_prof=no
_enable_asan=no
_enable_tsan=no
_enable_ubsan=no
_bink=yes
_cloud=auto
_dlc=no
_scummvmdlc=no
_pandoc=no
_curl=yes
_lld=no
_mold=no
_gold=yes
# Default vkeybd/eventrec options
_vkeybd=no
_eventrec=no
# GUI translation options
_translation=yes
# Default platform settings
_backend=sdl
_16bit=auto
_highres=auto
_savegame_timestamp=auto
_dynamic_modules=no
_elf_loader=no
_plugins_default=static
_plugin_prefix=
_plugin_suffix=
_nasm=auto
_optimization_level=
_default_optimization_level=-O2
_nuked_opl=yes
_builtin_resources=yes
_windows_console=yes
_windows_unicode=yes
_cygwin_build=no
_ext_sse2=auto
_ext_avx2=auto
_ext_neon=auto
# Default commands
_ranlib=ranlib
_strip=strip
_ar="ar cr"
_as="as"
_dwp=dwp
_windres=windres
_ldd=ldd
_stagingpath="staging"
_amigaospath="install"
_morphospath="PROGDIR:"
_staticlibpath=
_xcodetoolspath=
_sparklepath=
_pkgconfig=pkg-config
_sdlconfig=sdl2-config
_libcurlconfig=curl-config
_libmikmodconfig=libmikmod-config
_freetypeconfig=freetype-config
_freetype_found="false"
_sdlpath="$PATH"
_freetypepath="$PATH"
_libcurlpath="$PATH"
_libmikmodpath="$PATH"
_nasmpath="$PATH"
NASMFLAGS=""
NASM=""
_tainted_build=no
_pandocformat="default"
_pandocext="default"
_manualversion="latest"
# Detection features to be linked into executable or not
_detection_features_static=yes
_detection_features_full=yes
# The following variables are automatically detected, and should not
# be modified otherwise. Consider them read-only.
_3d=no
_posix=no
_has_posix_spawn=no
_has_fseeko_offt_64=no
_has_fseeko64=no
_has_fopen64=no
_endian=unknown
_need_memalign=yes
_have_x86=no
_have_amd64=no
_imgui=yes
# Add (virtual) features
add_feature 16bit "16bit color" "_16bit"
add_feature 3d "3D rendering" "_3d"
add_feature bink "Bink" "_bink"
add_feature cloud "cloud" "_cloud"
add_feature faad "libfaad" "_faad"
add_feature flac "FLAC" "_flac"
add_feature freetype2 "FreeType2" "_freetype2"
add_feature highres "high resolution" "_highres"
add_feature mad "MAD" "_mad"
add_feature jpeg "JPEG" "_jpeg"
add_feature mpeg2 "mpeg2" "_mpeg2"
add_feature opengl_game_classic "OpenGL (classic)" "_opengl_game_classic"
add_feature opengl_game_shaders "OpenGL with shaders" "_opengl_game_shaders"
add_feature png "PNG" "_png"
add_feature gif "GIF" "_gif"
add_feature theoradec "libtheoradec" "_theoradec"
add_feature tinygl "TinyGL" "_tinygl"
add_feature vpx "libvpx" "_vpx"
add_feature vorbis "Vorbis file support" "_vorbis _tremor"
add_feature zlib "zlib" "_zlib"
add_feature lua "lua" "_lua"
add_feature fribidi "FriBidi" "_fribidi"
add_feature test_cxx11 "Test C++11" "_test_cxx11"
add_feature imgui "imgui" "_imgui"
# Directories for installing ScummVM.
# This list is closely based on what GNU autoconf does,
# although the default value for datadir differs.
# Like GNU autoconf, we distinguish datadir and datarootdir
# to make it possible to change e.g. the location of the
# man pages independently of that of the engine data files,
# which are placed inside $datadir/scummvm
prefix=NONE
exec_prefix=NONE
bindir='${exec_prefix}/bin'
libdir='${exec_prefix}/lib'
datarootdir='${prefix}/share'
datadir='${datarootdir}/scummvm'
mandir='${datarootdir}/man'
docdir='${datarootdir}/doc/scummvm'
#localedir='${datarootdir}/locale'
# For cross compiling
_host=""
_host_cpu=""
_host_vendor=""
_host_os=""
_host_alias=""
_port_mk="ports.mk"
# Use temp files in the build directory
TMPO=./scummvm-conf
TMPC=${TMPO}.cpp
TMPLOG=config.log
cc_check_no_clean() {
echo >> "$TMPLOG"
cat "$TMPC" >> "$TMPLOG"
echo >> "$TMPLOG"
echo "$CXX $LDFLAGS $CXXFLAGS $TMPC -o $TMPO$HOSTEXEEXT $@" >> "$TMPLOG"
rm -f "$TMPO$HOSTEXEEXT"
if test "-c" = "$*" ; then
( $CXX $CXXFLAGS "$TMPC" -o "$TMPO$HOSTEXEEXT" "$@" ) >> "$TMPLOG" 2>&1
else
( $CXX $LDFLAGS $CXXFLAGS "$TMPC" -o "$TMPO$HOSTEXEEXT" "$@" ) >> "$TMPLOG" 2>&1
fi
TMPR="$?"
echo "return code: $TMPR" >> "$TMPLOG"
echo >> "$TMPLOG"
return "$TMPR"
}
cc_check_clean() {
rm -rf $TMPC $TMPO $TMPO.o $TMPO.dwo $TMPO.dSYM $TMPO$HOSTEXEEXT "$@"
}
cc_check() {
cc_check_no_clean "$@"
TMPR="$?"
cc_check_clean
return "$TMPR"
}
cc_check_define() {
cat > $TMPC << EOF
int main(void) {
#ifndef $1
syntax error
#endif
return 0;
}
EOF
cc_check -c
return $?
}
gcc_get_define() {
echo "" | $CXX -dM -E - | grep -F "$1" | head -n1 | cut -d ' ' -f 3-
}
#
# Function to provide echo -n for bourne shells that don't have it
#
echo_n() {
printf "$@"
}
echocheck() {
echo_n "Checking for $@... "
}
# Add a line of data to config.mk.
add_line_to_config_mk() {
_config_mk_data="$_config_mk_data"'
'"$1"
}
# Add a line of data to config.h.
add_line_to_config_h() {
_config_h_data="$_config_h_data"'
'"$1"
}
# Conditionally add a line of data to config.h. Takes two parameters:
# The first one can be set to 'no' to "comment out" the line, i.e.
# make it ineffective, use 'yes' otherwise.
# The second param is the line to insert.
add_to_config_h_if_yes() {
if test "$1" = yes ; then
add_line_to_config_h "$2"
else
add_line_to_config_h "/* $2 */"
fi
}
# Conditionally add a line of data to config.mk. Takes two parameters:
# The first one can be set to 'no' to "comment out" the line, i.e.
# make it ineffective, use 'yes' otherwise.
# The second param is the line to insert.
add_to_config_mk_if_yes() {
if test "$1" = yes ; then
add_line_to_config_mk "$2"
else
add_line_to_config_mk "# $2"
fi
}
# Conditionally add a '#define' line to config.h. Takes two parameters:
# The first one can be set to 'yes' or 'no'. If 'yes' is used, then
# the line "#define $2" is added to config.h, otherwise "#undef $2".
define_in_config_h_if_yes() {
if test "$1" = yes ; then
add_line_to_config_h "#define $2"
else
add_line_to_config_h "#undef $2"
fi
}
# Conditionally add definitions to config.h and config.mk. Takes two parameters:
# The first one can be set to 'yes' or 'no'. If 'yes' is used, then
# the line "#define $2" is added to config.h and "$2 = 1" to config.mk.
# Otherwise "#undef $2" is added to config.h and "# $2 = 1" to config.mk
define_in_config_if_yes() {
if test "$1" = yes ; then
add_line_to_config_h "#define $2"
add_line_to_config_mk "$2 = 1"
else
add_line_to_config_h "#undef $2"
add_line_to_config_mk "# $2 = 1"
fi
}
define_in_config_if_no() {
if test "$1" = no ; then
add_line_to_config_h "#define $2"
add_line_to_config_mk "$2 = 1"
else
add_line_to_config_h "#undef $2"
add_line_to_config_mk "# $2 = 1"
fi
}
#
# Determine sdl-config
#
# TODO: small bit of code to test sdl usability
find_sdlconfig() {
echo_n "Looking for sdl-config... "
sdlconfigs="$SDL_CONFIG:$_sdlconfig:sdl2-config:sdl12-config:sdl11-config:sdl-config"
_sdlconfig=
IFS="${IFS= }"; ac_save_ifs="$IFS"; IFS="$SEPARATOR"
for path_dir in $_sdlpath; do
#reset separator to parse sdlconfigs
IFS=":"
for sdlconfig in $sdlconfigs; do
if test -f "$path_dir/$sdlconfig" ; then
_sdlconfig="$path_dir/$sdlconfig"
echo $_sdlconfig
# break at first sdl-config found in path
break 2
fi
done
done
IFS="$ac_save_ifs"
if test -z "$_sdlconfig"; then
echo "none found!"
exit 1
fi
}
#
# Determine freetype-config
#
find_freetypeconfig() {
echo_n "Looking for freetype-config... "
freetypeconfigs="$_freetypeconfig"
_freetypeconfig=
IFS="${IFS= }"; ac_save_ifs="$IFS"; IFS="$SEPARATOR"
for path_dir in $_freetypepath; do
#reset separator to parse freetypeconfigs
IFS=":"
for freetypeconfig in $freetypeconfigs; do
if test -f "$path_dir/$freetypeconfig" ; then
_freetypeconfig="$path_dir/$freetypeconfig"
echo $_freetypeconfig
# Save the prefix
_freetypepath=$path_dir
if test `basename $path_dir` = bin ; then
_freetypepath=`dirname $path_dir`
fi
# break at first freetype-config found in path
break 2
fi
done
done
IFS="$ac_save_ifs"
if test -z "$_freetypeconfig"; then
echo "none found!"
fi
}
#
# Determine curl-config
#
find_libcurlconfig() {
echo_n "Looking for curl-config... "
libcurlconfigs="$_libcurlconfig"
_libcurlconfig=
IFS="${IFS= }"; ac_save_ifs="$IFS"; IFS="$SEPARATOR"
for path_dir in $_libcurlpath; do
#reset separator to parse sdlconfigs
IFS=":"
for libcurlconfig in $libcurlconfigs; do
if test -f "$path_dir/$libcurlconfig" ; then
_libcurlconfig="$path_dir/$libcurlconfig"
echo $_libcurlconfig
# Save the prefix
_libcurlpath=$path_dir
if test `basename $path_dir` = bin ; then
_libcurlpath=`dirname $path_dir`
fi
# break at first curl-config found in path
break 2
fi
done
done
IFS="$ac_save_ifs"
if test -z "$_libcurlconfig"; then
echo "none found!"
fi
}
#
# Determine libmikmod-config
#
find_libmikmodconfig() {
echo_n "Looking for mikmod-config... "
libmikmodconfigs="$_libmikmodconfig"
_libmikmodconfig=
IFS="${IFS= }"; ac_save_ifs="$IFS"; IFS="$SEPARATOR"
for path_dir in $_libmikmodpath; do
#reset separator to parse mikmodconfig
IFS=":"
for libmikmodconfig in $libmikmodconfigs; do
if test -f "$path_dir/$libmikmodconfig" ; then
_libmikmodconfig="$path_dir/$libmikmodconfig"
echo $_libmikmodconfig
# Save the prefix
_libmikmodpath=$path_dir
if test `basename $path_dir` = bin ; then
_libmikmodpath=`dirname $path_dir`
fi
# break at first mikmod-config found in path
break 2
fi
done
done
IFS="$ac_save_ifs"
if test -z "$_libmikmodconfig"; then
echo "none found!"
fi
}
#
# Determine extension used for executables
#
get_system_exe_extension() {
case $1 in
riscos)
_exeext=",e1f"
;;
3ds | dreamcast | ds | gamecube | n64 | psp | switch | wii)
_exeext=".elf"
;;
kolibrios | kos32)
_exeext=".dll"
;;
mingw* | *os2-emx)
_exeext=".exe"
;;
mint)
if test "$_backend" = "atari"; then
# ATARI backend
_exeext=".ttp"
else
# SDL backend
_exeext=".gtp"
fi
;;
emscripten)
_exeext=".html"
;;
*)
_exeext=""
;;
esac
}
#
# Generic options functions
#
# Show the configure help line for an option
option_help() {
option=$(echo "${3:---}${1} " | sed -e "s/\(.\{23\}\).*/\1/" -e "s/_/-/g")
echo " ${option} ${2}"
}
# Show an error about an unknown option
option_error() {
echo "error: unrecognized option: $ac_option
Try \`$0 --help' for more information." >&2
exit 1
}
# Show an error about an unknown engine
engine_option_error() {
echo "error: unrecognized engine: $1
Try \`$0 --help' for more information." >&2
exit 1
}
# Show an error about an invalid subengine option
subengine_option_error() {
echo "error: this option is invalid for the subengine $1: $ac_option
Try \`$0 --help' for more information." >&2
exit 1
}
#
# Engine handling functions
#
# Get the name of the engine
get_engine_name() {
get_var _engine_$1_name
}
# Will this engine be built?
get_engine_build() {
get_var _engine_$1_build
}
# Was this engine set to be built by default?
get_engine_build_default() {
get_var _engine_$1_build_default
}
# Get the subengines
get_engine_subengines() {
get_var _engine_$1_subengines
}
# Ask if this is a subengine
check_is_subengine() {
if test -z "$(get_var _engine_$1_sub)" ; then
return 1
fi
return 0
}
# Get a subengine's parent (undefined for non-subengines)
get_subengine_parent() {
get_var _engine_$1_parent
}
# Enable *all* engines
engine_enable_all() {
for engine in $_engines; do
set_var _engine_${engine}_build "yes"
done
}
# Disable *all* engines
engine_disable_all() {
for engine in $_engines; do
set_var _engine_${engine}_build "no"
done
}
# Enable all unstable engines
engine_enable_all_unstable() {
for engine in $_engines; do
engine_build_default=`get_engine_build_default $engine`
if test $engine_build_default = no ; then
set_var _engine_${engine}_build "yes"
fi
done
}
# Disable all unstable engines
engine_disable_all_unstable() {
for engine in $_engines; do
engine_build_default=`get_engine_build_default $engine`
if test $engine_build_default = no ; then
set_var _engine_${engine}_build "no"
fi
done
}
# Enable the given engine
engine_enable() {
# Get the parameter
if ( echo $1 | grep ':' ) 2> /dev/null > /dev/null ; then
eng=`echo $1 | cut -d ':' -f 1`
opt=`echo $1 | cut -d ':' -f 2`
else
eng=$1
opt=yes
fi
engine=`echo $eng | sed 's/-/_/g'`
# Filter the parameter for the subengines
if check_is_subengine ${engine} ; then
if test "$opt" != "yes" ; then
subengine_option_error ${engine}
return
fi
parent=`get_subengine_parent ${engine}`
if test `get_engine_build ${parent}` = "no" ; then
set_var _engine_${parent}_build "yes"
fi
fi
if test "$opt" != "static" -a "$opt" != "dynamic" -a "$opt" != "yes" ; then
option_error
return
fi
subengines=
if test "${engine%_all}" != "${engine}" ; then
engine="${engine%_all}"
subengines=$(get_engine_subengines ${engine})
if test "$subengines" = "" ; then
engine_option_error "${engine}*"
return
fi
fi
if test "`get_engine_name ${engine}`" = "" ; then
engine_option_error ${engine}
return
fi
set_var _engine_${engine}_build "$opt"
for subengine in $subengines ; do
set_var _engine_${subengine}_build "$opt"
done
}
# Disable the given engine
engine_disable() {
# Filter malformed options
if ( echo $1 | grep '=' ) 2> /dev/null > /dev/null ; then
option_error
return
fi
engine=`echo $1 | sed 's/-/_/g'`
if test "`get_engine_name ${engine}`" != "" ; then
set_var _engine_${engine}_build "no"
else
engine_option_error ${engine}
fi
}
# Show the configure help line for a given engine
show_engine_help() {
name=`get_engine_name $1`
option_help "${1}" "${name} engine" " "
for sub in `get_engine_subengines $1`; do
show_subengine_help $sub $1
done
}
# Show the configure help line for a given subengine
show_subengine_help() {
name=`get_engine_name $1`
parent=`get_engine_name $2`
option_help "- ${1}" "${name} in ${parent} engine" " "
}
# Copy first argument to second one if they are different. Otherwise, delete the first one.
# Touch the optional third argument on change
copy_if_changed() {
if cmp -s $1 $2; then
rm -f $1
else
mv -f $1 $2
if test -n "$3" ; then
touch "$3"
fi
fi
}
#
# Check any parameters we received
#
# TODO:
# * Change --disable-mad / --enable-mad to the way it's done in autoconf:
# That is, --without-mad / --with-mad=/prefix/to/mad. Useful for people
# who have Mad/Vorbis/ALSA installed in a non-standard locations.
#
for parm in "$@" ; do
if test "$parm" = "--help" || test "$parm" = "-help" || test "$parm" = "-h" ; then
for engine in $_engines; do
if ! check_is_subengine $engine ; then
engines_help="$engines_help`show_engine_help $engine`
"
fi
done
cat << EOF
Usage: $0 [OPTIONS]...
Configuration:
-h, --help display this help and exit
--backend=BACKEND backend to build (3ds, atari, android, dc, ds,
ios7, maemo, n64, null, opendingux, openpandora,
psp, psp2, samsungtv, sdl, switch, wii) [sdl]
Installation directories:
--prefix=PREFIX install architecture-independent files in PREFIX
[/usr/local]
--exec-prefix=EPREFIX install architecture-dependent files in EPREFIX
[PREFIX]
By default, \`make install' will install all the files in
\`/usr/local/bin', \`/usr/local/lib' etc. You can specify
an installation prefix other than \`/usr/local' using \`--prefix',
for instance \`--prefix=\$HOME'.
For better control, use the options below.
Fine tuning of the installation directories:
--bindir=DIR user executables [EPREFIX/bin]
--libdir=DIR object code libraries [EPREFIX/lib]
--datarootdir=DIR read-only arch.-independent data root [PREFIX/share]
--datadir=DIR read-only architecture-independent data
[DATAROOTDIR/scummvm]
--mandir=DIR man documentation [DATAROOTDIR/man]
--docdir=DIR documentation root [DATAROOTDIR/doc/scummvm]
Special configuration feature:
--host=HOST cross-compile to target HOST (arm-linux, ...)
special targets: 3ds for Nintendo 3DS
android-arm-v7a for Android ARMv7-A (armeabi-v7a)
android-arm64-v8a for Android ARMv8-A (arm64-v8a)
android-x86 for Android x86
android-x86_64 for Android x86_64
raspberrypi for Raspberry Pi
dreamcast for Sega Dreamcast
ds for Nintendo DS
gamecube for Nintendo GameCube
ios7 for Apple iPhone / iPad (iOS >= 7)
ios7-arm64 for Apple iPhone / iPad (iOS >= 7, 64-bit)
kos32 for Kolibri OS
maemo for Nokia Maemo
miyoo for 1st generation Miyoo
miyoomini for Miyoo Mini
n64 for Nintendo 64
opendingux-gcw0 for GCW0 with Opendingux Beta
opendingux-lepus for Lepus with Opendingux Beta
opendingux-rs90 for RS90 and RG99 with Opendingux Beta
openpandora for OpenPandora
ouya for OUYA
ps3 for PlayStation 3
psp2 for PlayStation Vita
psp for PlayStation Portable
sailfish for SailfishOS
samsungtv for Samsung TV
switch for Nintendo Switch
tvos for Apple TV (tvOS 9.0+)
wasm32-unknown-emscripten for WebAssembly
wii for Nintendo Wii
Game engines:
--enable-all-engines enable all engines, including those which are
broken or unsupported
--disable-all-engines disable all engines
--enable-all-unstable-engines enable the engines which are
broken or unsupported
--disable-all-unstable-engines disable only the engines which are
broken or unsupported
--enable-engine=<engine name>[,<engine name>...] enable engine(s) listed
--disable-engine=<engine name>[,<engine name>...] disable engine(s) listed
--enable-engine-static=<engine name>[,<engine name>...]
enable engine(s) listed as static builtin (when plugins are enabled)
--enable-engine-dynamic=<engine name>[,<engine name>...]
enable engine(s) listed as dynamic plugin (when plugins are enabled)
The values of <engine name> for these options are as follows:
$engines_help
Optional Features:
--enable-static build a static binary instead of using shared objects
--enable-detection-static build detection features into executable (default)
--enable-detection-dynamic build detection features into a library
--disable-detection-full add detection only for the engines which were enabled
--disable-debug disable building with debugging symbols
--enable-Werror treat warnings as errors
--enable-release enable building in release mode (this activates
optimizations)
--enable-release-mode enable building in release mode (without optimizations)
--enable-optimizations enable optimizations
--enable-asan enable Address Sanitizer for memory-related debugging
--enable-tsan enable Thread Sanitizer for thread-related debugging
--enable-ubsan enable Undefined Behavior Sanitizer for undefined-behavior-related debugging
--enable-profiling enable profiling
--enable-plugins enable the support for dynamic plugins
--default-dynamic make plugins dynamic by default
--disable-mt32emu don't enable the integrated MT-32 emulator
--disable-lua don't enable Lua support
--disable-nuked-opl don't build Nuked OPL driver
--disable-16bit don't enable 16bit color support
--disable-highres don't enable support for high resolution engines >320x240
--disable-savegame-timestamp don't use timestamps for blank savegame descriptions
--disable-scalers exclude scalers
--disable-hq-scalers exclude HQ2x and HQ3x scalers (disables Edge scalers as well)
--disable-edge-scalers exclude Edge2x and Edge3x scalers
--disable-aspect exclude aspect ratio correction
--disable-translation don't build support for translated messages
--disable-taskbar don't build support for taskbar and launcher integration
--disable-cloud don't build cloud support
--disable-system-dialogs don't build support for system dialogs
--enable-vkeybd build virtual keyboard support
--enable-dlc build scummvm dlc downloading support
--enable-scummvmdlc build scummvm dlc downloading support using ScummVM Cloud
--enable-eventrecorder enable event recording functionality
--disable-eventrecorder disable event recording functionality
--enable-updates build support for updates
--enable-text-console use text console instead of graphical console
--enable-verbose-build enable regular echoing of commands during build
process
--enable-tts build support for text to speech
--disable-tts don't build support for text to speech
--disable-bink don't build with Bink video support
--opengl-mode=MODE OpenGL (ES) mode to use for OpenGL output [auto]
available modes: auto for autodetection
none for disabling any OpenGL usage
any for runtime detection
gl for forcing OpenGL
gles for forcing OpenGL ES
gles2 for forcing OpenGL ES 2
WARNING: only specify this manually if you know what
you are doing!
--no-builtin-resources do not include additional resources (e.g. engine data, fonts)
into the ScummVM binary
--enable-windows-console show console output on Windows (default)
--disable-windows-console do not show console output on Windows
--enable-windows-unicode use Windows Unicode APIs (default)
--disable-windows-unicode use Windows ANSI APIs
--enable-ext-sse2 allow code to use sse2 extensions on x86/amd64
--enable-ext-avx2 allow code to use avx2 extensions on x86/amd64
--enable-ext-neon allow code to use neon extensions on ARM
Optional Documentation Options:
--with-manual-version=VERSION version to use when generating the manual (optional)
--with-pandoc-format=FORMAT pandoc format to use during the conversion (optional)
Optional Libraries:
--with-alsa-prefix=DIR prefix where alsa is installed (optional)
--disable-alsa disable ALSA midi sound support [autodetect]