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Many cores create save and configuration files which are named based on the filename of the content they are executing.
When a core sets need_fullpath==false, there is no means specified in libretro.h for the core to determine the filename so there is no way to name the save files. @fr500 provides an example of this issue from beetle-gba here: libretro/beetle-gba-libretro#33 (comment)
Many cores create save and configuration files which are named based on the filename of the content they are executing.
When a core sets
need_fullpath==false
, there is no means specified in libretro.h for the core to determine the filename so there is no way to name the save files. @fr500 provides an example of this issue from beetle-gba here: libretro/beetle-gba-libretro#33 (comment)I'm creating this issue because it seems separate from the PR I submitted to clarify the existing behavior.
Two possible ways I can think of to provide the name of the content to the core are:
if need_fullpath == false
thenretro_game_info::path
will return the filename of the content (not the full path)The text was updated successfully, but these errors were encountered: