-
Notifications
You must be signed in to change notification settings - Fork 0
/
C++_uactorcomponent.sublime-snippet
55 lines (40 loc) · 1.28 KB
/
C++_uactorcomponent.sublime-snippet
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
<!-- Copyright (c) 2015 Kyle Rocha -->
<snippet>
<content><![CDATA[
//
// Copyright (c) ${1:Year} ${2:Copyright Owner}
//
#pragma once
#include "$3Component.generated.h"
///////////////////////////////////////////////////////////////////////////////
// //
// U$3Component //
// //
///////////////////////////////////////////////////////////////////////////////
UCLASS(Blueprintable, BlueprintType)
class U${3:ClassName}Component : public UActorComponent
{
GENEARATED_BODY()
U$3Component(const FObjectInitializer& Init);
$0
};
/* !!!! BEGIN CPP FILE !!!! */
//
// Copyright (c) ${1} ${2}
//
#include "${4:PreCompiledHeader}.h"
#include "$3Component.h"
///////////////////////////////////////////////////////////////////////////////
// //
// U$3Component //
// //
///////////////////////////////////////////////////////////////////////////////
U$3Component::U$3Component(const FObjectInitializer& Init)
: Super(Init)
{
}
]]></content>
<tabTrigger>ucomponenent_header</tabTrigger>
<scope>source.c++</scope>
<description>New Unreal UActorComponent</description>
</snippet>