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params.json
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params.json
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{
"name": "Unity Barcode Scanner",
"tagline": "",
"body": "# Unity Barcode Scanner\r\n[![Build Status](https://travis-ci.org/kefniark/UnityBarcodeScanner.svg?branch=master)](https://travis-ci.org/kefniark/UnityBarcodeScanner)\r\n\r\nSince months, I was looking for a good way to parse QRCodes (and generic barcode) in Unity.\r\nOn the Asset Store, few libraries are already providing that, but they are expensive, overly complex, not tested and not always maintained.\r\n\r\nSo, I was just trying to do something simple, readable, cross-platform and open source.\r\n* Tested with Unity `5.3.x`, `5.4.x`\r\n* Tested on `PC`, `Mac`, `Android`, `WebGL`\r\n* Tested with the following barcode format:\r\n * 1D : `Code 39`, `Code 128`, `ISBN`\r\n * 2D : `QR Code`, `Aztec`, `Data Matrix`\r\n\r\n# How to use it ?\r\n* [Example](https://github.com/kefniark/UnityBarcodeScanner/tree/master/Assets/Samples/)\r\n* [Install](https://github.com/kefniark/UnityBarcodeScanner/tree/master/Assets/)\r\n* [Tests](https://github.com/kefniark/UnityBarcodeScanner/tree/master/Assets/Editor/)\r\n* [Code](https://github.com/kefniark/UnityBarcodeScanner/tree/master/Assets/Scripts/)\r\n\r\n# License\r\nUnder license WTFPL (http://www.wtfpl.net/about/)\r\n",
"note": "Don't delete this file! It's used internally to help with page regeneration."
}