Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Inaccurate Teleporting #27

Open
myleshart301 opened this issue May 11, 2020 · 11 comments
Open

Inaccurate Teleporting #27

myleshart301 opened this issue May 11, 2020 · 11 comments

Comments

@myleshart301
Copy link

My teleportation is not very accurate. It'll sometimes teleport a block in front of the item frame and miss the hopper. I tried to put blocks in front of it, but then the items just disappear. About a third of the items end up on the chest or on the floor instead of on top of the hopper. I'm using the auto chest setup

@Brendzt
Copy link

Brendzt commented May 18, 2020

im not the creator, but ive put item frame directly on top of the hopper. and ive had no issue with it.

@Knito58
Copy link

Knito58 commented Jun 20, 2020

Although I try to lock up every escape direction of the items with glass blocks most of the wool gets routed "back up". I tried to block "up" with another block but no, it insists. Only about a 3rd of the items find the hopper below, the rest is cumulating as bulk-item somewhere on an edge.

This is on newest 1.16 snapshot with magig-sorting-system-2.0.1

@Knito58
Copy link

Knito58 commented Jun 21, 2020

im not the creator, but ive put item frame directly on top of the hopper. and ive had no issue with it.

Did you put it horizontally on the hopper? How would you know what is inside the chest? Do you use ordinary signs for that then?

@Brendzt
Copy link

Brendzt commented Jun 26, 2020

@Knito58
sorry for late reply but this is how i have them set up, ive had no issues with them like this. When the hopper is full the items just sets on top of the hopper then goes in when there is space, No items lost so far.
2020-06-25_20 44 01

@myleshart301
Copy link
Author

myleshart301 commented Jun 26, 2020 via email

@Knito58
Copy link

Knito58 commented Jun 26, 2020

@Brendzt Thank you. I will do that like you did. @myleshart301 youre totally right but there r signs and I can jump and meanwhile I'm just happy that it works.

@jhuckaby
Copy link
Owner

@Brendzt That is a very clever solution! Awesome! I'll write this up in the new version and give you full credit!

@Brendzt
Copy link

Brendzt commented Jun 28, 2020

@Knito58 Yes i put signs directly on the chest, doesn't bother me to have to find the right pixel to open the chest from there. @jhuckaby Thank you! when i saw your original pictures showing the item frames on the wall with the hoppers below, I was thinking that it would just be easier to on them directly on top for the items can stack into the hoppers.

@isaaclepes
Copy link

I am using the frames on hoppers and have had some misses. I tracked this down to volume of items and setup a rig with a hopper feeding a dropper with a comparator back to the dropper so it drops any item it receives. This lowers the flow-rate significantly and prevents overflowing the hopper at the teleport destination.

@Greaper88
Copy link

Yeah, been doing the mounting to top of hoppers for quite awhile myself. Knito58's problem was caused by the fact that glass block act as item elevators... regular solid blocks work well though in that situation. The "bonus" of using the item frames as the identification of what's in the chest has never been a thing for me since my storage systems tend to be VERY tall. lol

@Knito58
Copy link

Knito58 commented Jan 9, 2022

Thank you @Greaper88. I wanted to see what happened and didn't remember the elevator attribute of glass blocks. Curiosity killed the cat.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

6 participants