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look at this code, it should set the mouse position to where it already is, but what actually happens is that it gets offset by one pixel up and left
var dx = global.cam.room_to_display_x(global.cam.get_mouse_x() );
var dy = global.cam.room_to_display_y(global.cam.get_mouse_y() );
window_mouse_set(dx,dy);
The text was updated successfully, but these errors were encountered:
look at this code, it should set the mouse position to where it already is, but what actually happens is that it gets offset by one pixel up and left
The text was updated successfully, but these errors were encountered: