A BLAZINGLY FAST Pong clone implemented in Rust using the Macroquad and hecs libraries.
- SPACE (while in PauseState or PlayerScoredState) : Play/Continue
- W, S : Control Player1 movements
- UP, DOWN : Control Player2 movements
- ESC (while in GameState) : Pause game
- R (while in PlayerScoredState) : Reset game
Note : This is my first ever game written in Rust. I found the transition from Raylib/C++ to Rust/Macroquad to be very smooth, and quite fun. Would 100% recommend! Feel free to judge/leave suggestions on improvement :)