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Using HYPE with multiple PGraphics #144

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mrd0ll4r opened this issue May 7, 2017 · 1 comment
Open

Using HYPE with multiple PGraphics #144

mrd0ll4r opened this issue May 7, 2017 · 1 comment

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@mrd0ll4r
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mrd0ll4r commented May 7, 2017

Hey guys, have been using HYPE for a while now and really like it so far.

For my latest project, I want to have multiple PGraphics in parallel and explore blending between them using custom shaders. I can do this in plain Processing, but I don't know how to do it using Hype and Processing.

Let's for simplicity just say I have two PGraphics objects, both using OpenGL and 3D if it matters here, and want to display two completely different things on them using Hype.

Sounds related to #65

@DonoG
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DonoG commented Jun 16, 2017

Maybe have a look at HCanvas - it's essentially a custom PGraphics, and you can apply shaders/filters. But probably depends on exactly effect you are trying to achieve and how your custom shaders are setup.

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