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Font support with freetype #177
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-Font Render -Load with Freetype -Support for setting the maximum font texture cache size. -Texture loaded with 32bit -New tutorial
I fix it later. |
Cool! Thank you for the contributing. |
No problem, meanwhile I will be solving these errors. |
Tutorial's 10 class |
thanks |
ok, idk how to fix these 2 minor issues, I need help ;-; , also tutorial 10 now also needs the Roboto-black font. |
It looks really promising! I will do review in a sec... |
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Please try to fetch latest master
code and change number of the tutorial to 12.
engine/src/engine.cpp
Outdated
@@ -42,6 +42,7 @@ void Engine::initAll(const bool& loadUsbDriver) { | |||
banner.show(&renderer); | |||
audio.init(); | |||
pad.init(); | |||
fontInit(&renderer); |
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New font class should be more object oriented (like font.init(...)
, etc.).
Please refactor it to make it look like the neighboring classes (pad
, audio
, etc.)
Please avoid to use extern
in following hpp file - probably is not needed here.
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I thought about doing that but I also thought that an exception could be made 😅, since it was something that is used a lot and it would be easier to access the function directly. well now I change it.
engine/inc/font/font.hpp
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extern void unloadFont(Font* font); | ||
extern void drawText(Font* font, std::string text, float x, float y, | ||
int fontSize, Color color); | ||
// extern void drawText(std::string text, float x, float y, int fontSize, |
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Please try to remove all commented/temporary code
What minor issues did you encounter? Maybe I can help with smth. |
Don't worry, they were some problems with the codacy static code analysis, I already solved them. but thanks anyway. |
-font color support -individual character loading support -option to disable texture limits
I have to fix something else but this is how it looks. |
I've finished now. |
Awesome job!!! |
Is this still in the pipeline? |
not for now, it currently works, but it would be nice to update/add some things |
Would you say it's stable enough to migrate a project to in the meantime or would it be best left alone until it's ready to be merged? |
yeah it's stable, I was using it for my own project and I didn't have any problems. |
@GDQR how's it going?! |
I was busy with other things, I didn't advance on this, there are things that I think can be improved, like the spacing between letters but currently it works, later I will make another PR that has fewer commits, i clarify that i don't know when I will do it. |
? |
-Font Render
-Load with Freetype
-Set the font size.
-font color support
-Set correct color.
-Support for setting the maximum font texture cache size. -Texture loaded with 32bit
-New tutorial
Need #174 and #175 to work.
use this font for the example https://fonts.google.com/specimen/Roboto, it is licensed Apache version 2.0
helloworldtyra.mp4