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From https://github.com/greenheartgames/greenworks/blob/master/docs/authentication.md I thought the Auth API could be used by client side (game on user's computer) to request user ID from Steam. But the API requires a private key that is generated per application, and which must be stored secret and must not be distributed with the app.
Does that mean I need to run my own server for use Greenworks auth? Which means I will have to implement additional API to call that server from the game.
The text was updated successfully, but these errors were encountered:
From https://github.com/greenheartgames/greenworks/blob/master/docs/authentication.md I thought the Auth API could be used by client side (game on user's computer) to request user ID from Steam. But the API requires a private key that is generated per application, and which must be stored secret and must not be distributed with the app.
Does that mean I need to run my own server for use Greenworks auth? Which means I will have to implement additional API to call that server from the game.
The text was updated successfully, but these errors were encountered: