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shell.html
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shell.html
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<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no"/>
<title>Decolorizer - Create coloring pictures from any image!</title>
<style>
body {
margin: 0;
background-color: #f4f0ec;
font-family: Helvetica, sans-serif;
font-size: 11pt;
}
a {
text-decoration: none;
}
.game {
position: absolute;
top: 0px;
left: 0px;
margin: 0px;
border: 0;
width: 100%;
height: 100%;
overflow: hidden;
display: block;
image-rendering: optimizeSpeed;
image-rendering: -moz-crisp-edges;
image-rendering: -o-crisp-edges;
image-rendering: -webkit-optimize-contrast;
image-rendering: optimize-contrast;
image-rendering: crisp-edges;
image-rendering: pixelated;
-ms-interpolation-mode: nearest-neighbor;
}
</style>
<!-- Global site tag (gtag.js) - Google Analytics -->
<script async src="https://www.googletagmanager.com/gtag/js?id=G-FP5MEKPTWN"></script>
<script>
window.dataLayer = window.dataLayer || [];
function gtag(){dataLayer.push(arguments);}
gtag('js', new Date());
gtag('config', 'G-FP5MEKPTWN');
</script>
</head>
<body>
<label for="fileInput">Load image: </label>
<input type="file" id="fileInput" accept="image/png, image/jpeg, image/jpg"/>
<br/>
<a id="emailLink" href="mailto:[email protected]?subject=Feedback">feedback / ideas</a>
<canvas class="game" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
<script type='text/javascript'>
var Module = {
preRun: [],
postRun: [],
print: (function() {
return function(text) {
text = Array.prototype.slice.call(arguments).join(' ');
console.log(text);
};
})(),
printErr: function(text) {
text = Array.prototype.slice.call(arguments).join(' ');
console.error(text);
},
canvas: (function() {
var canvas = document.getElementById('canvas');
//canvas.addEventListener("webglcontextlost", function(e) { alert('FIXME: WebGL context lost, please reload the page'); e.preventDefault(); }, false);
return canvas;
})(),
setStatus: function(text) {
console.log("status: " + text);
},
monitorRunDependencies: function(left) {
console.log("monitor run deps: " + left);
}
};
window.onerror = function() {
console.log("onerror: " + event.message);
};
// taken from: https://stackoverflow.com/questions/54466870/emscripten-offer-to-download-save-a-generated-memfs-file
function offerFileAsDownload(filename, mime) {
mime = mime || "application/octet-stream";
let content = Module.FS.readFile(filename);
console.log(`Offering download of "${filename}", with ${content.length} bytes...`);
var a = document.createElement('a');
a.download = filename;
a.href = URL.createObjectURL(new Blob([content], {type: mime}));
a.style.display = 'none';
document.body.appendChild(a);
a.click();
setTimeout(() => {
document.body.removeChild(a);
URL.revokeObjectURL(a.href);
}, 2000);
}
</script>
{{{ SCRIPT }}}
</body>
</html>