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GImage (FUISprite) issues incorrect draw call when imageFill is set to "non regular values". #94

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BrunoSilvaFreire opened this issue Jun 8, 2021 · 1 comment

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@BrunoSilvaFreire
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Setting the fillAmount on a image as we do during a update was causing it to
image

During a very long debugging session, we found out that FairyGUI is issuing empty draw calls with empty indices.
Note that the return statement was added by me as part of the debugging session, the result is the same.
image

Here is also the draw calls as presented by RenderDoc.
image

Here is the video of the flickering effect.

RXT6E002nD.mp4
@xiaoguzhu
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will check it later

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