You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
On Fairyground, when used with my a9-chess variant, the AI does not move, it just loses on time.
Closest I could find to it is cross-derby, the AI works fine with that.
Also of possible interest, a9-chess crashes WinBoard and FairyFishGui.
# This is normal chess except the square a9 exists.
# Pawn still promotes on the a8 square.
# Qa9 is the joke name for Maynard High School's Chess Team.
# This exists to help with problem composition where Qa9! is the winning move.
[a9-chess:chess]
maxRank = 9
startFen = 1*******/rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1
The text was updated successfully, but these errors were encountered:
If you remove the black castling rights it works. There might be some gap in FEN validation that causes this to crash. There is a castlingRank property that defines on which relative rank the castling happens, and by default it is the first rank. Making both sides being able to castle on different ranks might not be configurable at the moment.
On Fairyground, when used with my a9-chess variant, the AI does not move, it just loses on time.
Closest I could find to it is cross-derby, the AI works fine with that.
Also of possible interest, a9-chess crashes WinBoard and FairyFishGui.
# This is normal chess except the square a9 exists.
# Pawn still promotes on the a8 square.
# Qa9 is the joke name for Maynard High School's Chess Team.
# This exists to help with problem composition where Qa9! is the winning move.
[a9-chess:chess]
maxRank = 9
startFen = 1*******/rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1
The text was updated successfully, but these errors were encountered: