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Merge pull request #290 from endlessm/T35547-spawner-compat
Handle SimpleSpawner compatibility
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@@ -1,13 +1,71 @@ | ||
@tool | ||
extends Resource | ||
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const BlockSerialization = preload("res://addons/block_code/serialization/block_serialization.gd") | ||
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@export var name: StringName | ||
@export var name: StringName: | ||
set = _set_name | ||
@export var children: Array[BlockSerialization] | ||
@export var arguments: Dictionary # String, ValueBlockSerialization | ||
@export var arguments: Dictionary: # String, ValueBlockSerialization | ||
set = _set_arguments | ||
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func _init(p_name: StringName = &"", p_children: Array[BlockSerialization] = [], p_arguments: Dictionary = {}): | ||
name = p_name | ||
children = p_children | ||
arguments = p_arguments | ||
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# Block name and arguments backwards compatibility handling. | ||
const _renamed_blocks: Dictionary = { | ||
&"simplespawner_set_spawn_frequency": &"simplespawner_set_spawn_period", | ||
} | ||
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func _set_name(value): | ||
var new_name = _renamed_blocks.get(value) | ||
if new_name: | ||
print("Migrating block %s to new name %s" % [value, new_name]) | ||
name = new_name | ||
if Engine.is_editor_hint(): | ||
EditorInterface.mark_scene_as_unsaved() | ||
else: | ||
name = value | ||
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const _renamed_arguments: Dictionary = { | ||
&"simplespawner_set_spawn_period": | ||
{ | ||
"new_frequency": "new_period", | ||
}, | ||
} | ||
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func _set_arguments(value): | ||
if not value is Dictionary: | ||
return | ||
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var renamed_args = _renamed_arguments.get(name) | ||
if not renamed_args: | ||
# Try with the new block name if it hasn't been migrated yet. | ||
var new_block_name = _renamed_blocks.get(name) | ||
if new_block_name: | ||
renamed_args = _renamed_arguments.get(new_block_name) | ||
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if renamed_args: | ||
var changed: bool = false | ||
value = value.duplicate() | ||
for old_arg in renamed_args.keys(): | ||
if not old_arg in value: | ||
continue | ||
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var new_arg = renamed_args[old_arg] | ||
print("Migrating block %s argument %s to new name %s" % [name, old_arg, new_arg]) | ||
value[new_arg] = value[old_arg] | ||
value.erase(old_arg) | ||
changed = true | ||
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if changed and Engine.is_editor_hint(): | ||
EditorInterface.mark_scene_as_unsaved() | ||
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arguments = value |
57 changes: 55 additions & 2 deletions
57
addons/block_code/serialization/value_block_serialization.gd
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Original file line number | Diff line number | Diff line change |
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@@ -1,9 +1,62 @@ | ||
@tool | ||
extends Resource | ||
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@export var name: StringName | ||
@export var arguments: Dictionary # String, ValueBlockSerialization | ||
@export var name: StringName: | ||
set = _set_name | ||
@export var arguments: Dictionary: # String, ValueBlockSerialization | ||
set = _set_arguments | ||
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func _init(p_name: StringName = &"", p_arguments: Dictionary = {}): | ||
name = p_name | ||
arguments = p_arguments | ||
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# Block name and arguments backwards compatibility handling. | ||
const _renamed_blocks: Dictionary = { | ||
&"simplespawner_get_spawn_frequency": &"simplespawner_get_spawn_period", | ||
} | ||
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func _set_name(value): | ||
var new_name = _renamed_blocks.get(value) | ||
if new_name: | ||
print("Migrating block %s to new name %s" % [value, new_name]) | ||
name = new_name | ||
if Engine.is_editor_hint(): | ||
EditorInterface.mark_scene_as_unsaved() | ||
else: | ||
name = value | ||
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const _renamed_arguments: Dictionary = {} | ||
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func _set_arguments(value): | ||
if not value is Dictionary: | ||
return | ||
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var renamed_args = _renamed_arguments.get(name) | ||
if not renamed_args: | ||
# Try with the new block name if it hasn't been migrated yet. | ||
var new_block_name = _renamed_blocks.get(name) | ||
if new_block_name: | ||
renamed_args = _renamed_arguments.get(new_block_name) | ||
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if renamed_args: | ||
var changed: bool = false | ||
value = value.duplicate() | ||
for old_arg in renamed_args.keys(): | ||
if not old_arg in value: | ||
continue | ||
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var new_arg = renamed_args[old_arg] | ||
print("Migrating block %s argument %s to new name %s" % [name, old_arg, new_arg]) | ||
value[new_arg] = value[old_arg] | ||
value.erase(old_arg) | ||
changed = true | ||
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if changed and Engine.is_editor_hint(): | ||
EditorInterface.mark_scene_as_unsaved() | ||
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arguments = value |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,66 @@ | ||
[gd_scene load_steps=14 format=3 uid="uid://br3g0jiuidqmb"] | ||
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[ext_resource type="Script" path="res://addons/block_code/simple_spawner/simple_spawner.gd" id="1_liuhg"] | ||
[ext_resource type="Script" path="res://addons/block_code/block_code_node/block_code.gd" id="2_xxmhe"] | ||
[ext_resource type="Script" path="res://addons/block_code/serialization/block_serialization_tree.gd" id="3_4xc0e"] | ||
[ext_resource type="Script" path="res://addons/block_code/serialization/block_serialization.gd" id="4_ao2cd"] | ||
[ext_resource type="Script" path="res://addons/block_code/serialization/value_block_serialization.gd" id="5_387nk"] | ||
[ext_resource type="Script" path="res://addons/block_code/serialization/block_script_serialization.gd" id="5_a3p2k"] | ||
[ext_resource type="Script" path="res://addons/block_code/code_generation/variable_definition.gd" id="6_1vau2"] | ||
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[sub_resource type="Resource" id="Resource_kt8ln"] | ||
script = ExtResource("4_ao2cd") | ||
name = &"simplespawner_set_spawn_frequency" | ||
children = Array[ExtResource("4_ao2cd")]([]) | ||
arguments = { | ||
"new_frequency": 10.0 | ||
} | ||
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[sub_resource type="Resource" id="Resource_4x50y"] | ||
script = ExtResource("5_387nk") | ||
name = &"simplespawner_get_spawn_frequency" | ||
arguments = {} | ||
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[sub_resource type="Resource" id="Resource_ar5am"] | ||
script = ExtResource("4_ao2cd") | ||
name = &"print" | ||
children = Array[ExtResource("4_ao2cd")]([]) | ||
arguments = { | ||
"text": SubResource("Resource_4x50y") | ||
} | ||
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[sub_resource type="Resource" id="Resource_yeqkk"] | ||
script = ExtResource("4_ao2cd") | ||
name = &"ready" | ||
children = Array[ExtResource("4_ao2cd")]([SubResource("Resource_kt8ln"), SubResource("Resource_ar5am")]) | ||
arguments = {} | ||
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[sub_resource type="Resource" id="Resource_o6xkk"] | ||
script = ExtResource("3_4xc0e") | ||
root = SubResource("Resource_yeqkk") | ||
canvas_position = Vector2(54, 47) | ||
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[sub_resource type="Resource" id="Resource_u6cb0"] | ||
script = ExtResource("5_a3p2k") | ||
script_inherits = "SimpleSpawner" | ||
block_serialization_trees = Array[ExtResource("3_4xc0e")]([SubResource("Resource_o6xkk")]) | ||
variables = Array[ExtResource("6_1vau2")]([]) | ||
generated_script = "extends SimpleSpawner | ||
func _ready(): | ||
do_set_spawn_frequency(10) | ||
print((spawn_frequency)) | ||
" | ||
version = 0 | ||
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[node name="Root" type="Node2D"] | ||
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[node name="SimpleSpawner" type="Node2D" parent="."] | ||
script = ExtResource("1_liuhg") | ||
spawn_frequency = 5.0 | ||
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[node name="BlockCode" type="Node" parent="SimpleSpawner"] | ||
script = ExtResource("2_xxmhe") | ||
block_script = SubResource("Resource_u6cb0") |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,150 @@ | ||
extends GutTest | ||
## Tests for scene file backwards compatibility | ||
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func get_scene_state_node_index(state: SceneState, name: String) -> int: | ||
for idx in state.get_node_count(): | ||
if state.get_node_name(idx) == name: | ||
return idx | ||
return -1 | ||
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func get_scene_state_node_prop_index(state: SceneState, node_idx: int, name: String) -> int: | ||
for prop_idx in state.get_node_property_count(node_idx): | ||
if state.get_node_property_name(node_idx, prop_idx) == name: | ||
return prop_idx | ||
return -1 | ||
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func _get_block_names_recursive(block: Resource, names: Array[String]): | ||
names.append(block.name) | ||
if "children" in block: | ||
for child in block.children: | ||
_get_block_names_recursive(child, names) | ||
for value in block.arguments.values(): | ||
if not value is Resource: | ||
continue | ||
if not value.script: | ||
continue | ||
if value.script.resource_path != "res://addons/block_code/serialization/value_block_serialization.gd": | ||
continue | ||
_get_block_names_recursive(value, names) | ||
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func get_block_script_block_names(block_script: Resource) -> Array[String]: | ||
var names: Array[String] | ||
for tree in block_script.block_serialization_trees: | ||
_get_block_names_recursive(tree.root, names) | ||
return names | ||
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func _get_block_argument_names_recursive(block: Resource, names: Array[String]): | ||
names.append_array(block.arguments.keys()) | ||
if "children" in block: | ||
for child in block.children: | ||
_get_block_argument_names_recursive(child, names) | ||
for value in block.arguments.values(): | ||
if not value is Resource: | ||
continue | ||
if not value.script: | ||
continue | ||
if value.script.resource_path != "res://addons/block_code/serialization/value_block_serialization.gd": | ||
continue | ||
_get_block_argument_names_recursive(value, names) | ||
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func get_block_script_argument_names(block_script: Resource) -> Array[String]: | ||
var names: Array[String] | ||
for tree in block_script.block_serialization_trees: | ||
_get_block_argument_names_recursive(tree.root, names) | ||
return names | ||
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func test_simple_spawner(): | ||
const old_block_names: Array[String] = [ | ||
"simplespawner_get_spawn_frequency", | ||
"simplespawner_set_spawn_frequency", | ||
] | ||
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const new_block_names: Array[String] = [ | ||
"simplespawner_get_spawn_period", | ||
"simplespawner_set_spawn_period", | ||
] | ||
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const old_argument_names: Array[String] = [ | ||
"new_frequency", | ||
] | ||
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const new_argument_names: Array[String] = [ | ||
"new_period", | ||
] | ||
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var scene: PackedScene = load("res://tests/data/simple_spawner_compat.tscn") | ||
assert_not_null(scene) | ||
assert_true(scene.can_instantiate(), "Scene should be instantiable") | ||
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var scene_state := scene.get_state() | ||
var spawner_idx := get_scene_state_node_index(scene_state, "SimpleSpawner") | ||
assert_gt(spawner_idx, -1, "SimpleSpawner node could not be found") | ||
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# The packed SimpleSpawner node should have a simple_frequency | ||
# property but no simple_period property. | ||
var frequency_idx := get_scene_state_node_prop_index(scene_state, spawner_idx, "spawn_frequency") | ||
var period_idx := get_scene_state_node_prop_index(scene_state, spawner_idx, "spawn_period") | ||
assert_gt(frequency_idx, -1, "Old SimpleSpawner node should have spawn_frequency property") | ||
assert_lt(period_idx, 0, "Old SimpleSpawner node should not have spawn_period property") | ||
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var packed_frequency = scene_state.get_node_property_value(spawner_idx, frequency_idx) | ||
assert_typeof(packed_frequency, TYPE_FLOAT) | ||
assert_eq(packed_frequency, 5.0) | ||
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var block_code_idx := get_scene_state_node_index(scene_state, "BlockCode") | ||
assert_gt(block_code_idx, -1, "BlockCode node could not be found") | ||
var block_script_idx := get_scene_state_node_prop_index(scene_state, block_code_idx, "block_script") | ||
assert_gt(block_script_idx, -1, "BlockCode node block_script could not be found") | ||
var packed_block_script = scene_state.get_node_property_value(block_code_idx, block_script_idx) | ||
assert_typeof(packed_block_script, TYPE_OBJECT) | ||
assert_eq("Resource", packed_block_script.get_class()) | ||
assert_eq(packed_block_script.script.resource_path, "res://addons/block_code/serialization/block_script_serialization.gd") | ||
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# Unlike Nodes, Resources are created immediately when loading the | ||
# scene, so the block names and arguments should already be migrated. | ||
var packed_block_names := get_block_script_block_names(packed_block_script) | ||
for name in old_block_names: | ||
assert_does_not_have(packed_block_names, name, "Block script should not have old name %s" % name) | ||
for name in new_block_names: | ||
assert_has(packed_block_names, name, "Block script should have new name %s" % name) | ||
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var packed_argument_names := get_block_script_argument_names(packed_block_script) | ||
for name in old_argument_names: | ||
assert_does_not_have(packed_argument_names, name, "Block script should not have old argument %s" % name) | ||
for name in new_argument_names: | ||
assert_has(packed_argument_names, name, "Block script should have new argument %s" % name) | ||
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# Instantiate the scene and check the Node properties. | ||
var root := scene.instantiate() | ||
assert_not_null(root) | ||
autoqfree(root) | ||
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var spawner: SimpleSpawner = root.get_node("SimpleSpawner") | ||
assert_eq(spawner.spawn_frequency, 5.0) | ||
assert_eq(spawner.spawn_period, 5.0) | ||
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# Pack the scene and check that the old properties won't be saved. | ||
var err: Error = scene.pack(root) | ||
assert_eq(err, OK, "Packing scene should not cause an error") | ||
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scene_state = scene.get_state() | ||
spawner_idx = get_scene_state_node_index(scene_state, "SimpleSpawner") | ||
assert_gt(spawner_idx, -1, "SimpleSpawner node could not be found") | ||
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# The newly packed SimpleSpawner node should have a simple_period | ||
# property but no simple_frequency property. | ||
period_idx = get_scene_state_node_prop_index(scene_state, spawner_idx, "spawn_period") | ||
frequency_idx = get_scene_state_node_prop_index(scene_state, spawner_idx, "spawn_frequency") | ||
assert_gt(period_idx, -1, "New SimpleSpawner node should have spawn_period property") | ||
assert_lt(frequency_idx, 0, "New SimpleSpawner node should not have spawn_frequency property") | ||
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var packed_period = scene_state.get_node_property_value(spawner_idx, period_idx) | ||
assert_typeof(packed_period, TYPE_FLOAT) | ||
assert_eq(packed_period, 5.0) |