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Silk.NET currently lacks more modern audio bindings, with XAudio being the closest we have today. OpenAL doesn't really have any modern implementations by vendors, and OpenAL Soft is a software implementation that in most cases forwards to other APIs. Miniaudio was investigated but was determined not to meet Silk.NET's industry recognition threshold. BASS is unsuitable due to its license.
With Steam Audio being Apache 2 and developed by a recognised industry player, should we consider adding Steam Audio bindings?
The text was updated successfully, but these errors were encountered:
Just to put some Discord discussion here: It is noted that Steam Audio doesn't itself provide a solution for audio playback, it is exclusively responsible for creating a 3D audio stream but not playing it in itself. So you'd have to funnel it into a playback engine of some sort, like SDL or OpenAL.
Steam Audio has recently been open sourced: https://github.com/ValveSoftware/steam-audio/tree/master
Silk.NET currently lacks more modern audio bindings, with XAudio being the closest we have today. OpenAL doesn't really have any modern implementations by vendors, and OpenAL Soft is a software implementation that in most cases forwards to other APIs. Miniaudio was investigated but was determined not to meet Silk.NET's industry recognition threshold. BASS is unsuitable due to its license.
With Steam Audio being Apache 2 and developed by a recognised industry player, should we consider adding Steam Audio bindings?
The text was updated successfully, but these errors were encountered: